Mosaic is a narrative adventure about not going to work | Mosaic | Gamehypes

Mosaic is a narrative adventure about not going to work

There s something about Mosaic. Maybe it s the dark colour palette, the poignant use of lighting or the low poly aesthetic of Krillbite Studio s second game, but I m transfixed.

Krillbite s first title, exploration horror Among the Sleep, was an unexpectedly big success, a sleeper hit, if you will. Mosaic is supposed to be a departure in every way, but it retains a gloomy atmosphere that makes me think the Krillbite team could use a bit more sun and fresh air. CEO Jon Cato Lorentzen gives me an embarrassed grin when I bring it up.

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