Hi everyone,
We've listened closely to your feedback, and we're excited to announce this update which focuses on late game improvements.
[list]
[*] Gilded enemies reworked: Instead of a permanent resistance to sword attacks, Gilded enemies now will have a magic shield that will be destroyed by a single Spell. Once the shield is broken, the enemy will receive weapon damage as normal.
[*] Lajos Boss got nerfed and also will be affected by the new Gilded magic barrier. This should make fighting him more intuitive, and feel less like grinding ichor.
[*] Parry system update: adjusted which enemy attacks can or cannot be parried. The unparriable attacks will now have a Blue Eye effect for clarity.
[*] Fixed many freezes when fighting some large enemies.
[*] Chokran Boss nerfed a bit.
[*] Childspawn Spell improved: now it will properly attack airborne units and bosses.
[*] Fixed a progress blocker in Earth Bowels, where a door wouldn't open after a broken mirror.
[*] Other miscellaneous fixes and performance improvements overall.
[/list]
Thank you for playing!
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