Push the limits of your combat skills, and master new abilities to progress through an unforgiving nonlinear 2D world. Face off against the relentless darkness that seeks to destroy you. In Moonscars, every death is a lesson learnt—and as you overcome each challenge, new truths will be revealed.
Hi everyone,
We've listened closely to your feedback, and we're excited to announce this update which focuses on late game improvements.
[list]
[*] Gilded enemies reworked: Instead of a permanent resistance to sword attacks, Gilded enemies now will have a magic shield that will be destroyed by a single Spell. Once the shield is broken, the enemy will receive weapon damage as normal.
[*] Lajos Boss got nerfed and also will be affected by the new Gilded magic barrier. This should make fighting him more intuitive, and feel less like grinding ichor.
[*] Parry system update: adjusted which enemy attacks can or cannot be parried. The unparriable attacks will now have a Blue Eye effect for clarity.
[*] Fixed many freezes when fighting some large enemies.
[*] Chokran Boss nerfed a bit.
[*] Childspawn Spell improved: now it will properly attack airborne units and bosses.
[*] Fixed a progress blocker in Earth Bowels, where a door wouldn't open after a broken mirror.
[*] Other miscellaneous fixes and performance improvements overall.
[/list]
Thank you for playing!
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