Monthly Dev Log (July) - Writing Text Description and Drafting Achievements

Cabernet

Cabernet is a 2D narrative RPG set in a 19th century Eastern European inspired world, with a modern twist. Guide Liza, a young vampire in her new unlife among the unsuspecting townsfolk. Will you retain your humanity or descend further into the horror you have become?

Hey Vampires, It has finally been cooling down after a very hot summer. As a vampire, it is very important that you stay out of the sun. A few weeks ago we reached the amazing milestone of 30,000 wishlists! Again thank you for the amazing support! I talked with Arseniy and Laura, the developers at Party for Introverts, about what they have been working on for [i]Cabernet[/i]! “Hello again, fledglings! July is shaping up to be quite the development marathon for Cabernet. We’ve really been able to fully and completely immerse ourselves in improving the build, and every day a little more falls into place. Laura has finished up all the custom animations and is now in the tweaking stage. For example, that movement that looked perfectly fine in the editor, it’s too far to the left in-game. Things like that. Conversely, it’s super satisfying to see an animation you forgot you made a year ago work in-game - and actually look good! She is also currently going line by line and matching character emotions with the text. It’s a rather tedious task, but one that is super important for the player’s emotional journey. Arseniy recently finished up writing text descriptions for the final game elements (items, glossary, quest descriptions etc.), He even drafted all the Achievements. It’s crazy that we are so far along in the process to be doing this! Very exciting stuff. He is now implementing the aforementioned custom animations into the game, creating a more polished, immersive experience. Once again, thank you for coming along on this journey with us. We have such exciting things on the horizon that we can’t wait to share! Until next time. Party for Introverts”