Monster Train Patch 2.2

Monster Train

Monster Train is a strategic roguelike deck building game with a twist. Set on a train to hell, you’ll use tactical decision making to defend multiple vertical battlegrounds. With real time competitive multiplayer and endless replayability, Monster Train is always on time.

October 7, 2021 2.2 (12905) [olist] [*] BUG FIX - addressed a case where the second of two Concealed Caverns follow-up events triggering at the same time could be skipped if the player clicked the mouse quickly as the second event starts. [*] BUG FIX - Mark of a Champion now ignores Sap when it calculates its bonus. One place that came up is while facing Seraph the Temperant. [*] [strike]BUG FIX - fixed incorrect spawn locations sometimes being chosen for Remnant Host, Legion of Wax, Bog Chrysalis, etc. The incorrect situations came up when 2 or more units in the room died on the same turn.[/strike] [*] BUG FIX - For The Greater Good can no longer be cast in the Pyre room. [*] BUG FIX - fixed Cheater's Hand softlock when zero cards are drawn. This is an extremely rare situation. [*] BUG FIX - fixed a rare softlock with Bog Chrysalis' synthesis effect in certain situations. [*] BUG FIX - cards no longer get stuck on the screen when going back to the main menu during card animations like Rector Flicker's reform ability. [*] BUG FIX - fixed rare issue where visual effect particles were bright pink. [*] BUG FIX - fixed keyboard/controller input issues when you resume straight into post-battle victory from the main menu. [*] TEXT - changed The Last Divinity's Purify text to say: "Removes all damaging debuffs from this unit at the end of turn." This more accurately describes how it works. [*] TEXT - fixed two cards with the same name in German - Fortify / Reinforce. Fortify became "Rüsten." [*] TEXT - fixed German mistranslation of "imp" on description text for Imp-in-a-box. Now "kobold." [*] ENGINE - fixed a variety of memory leaks when going in and out of battle. [*] ENGINE - changed how certain types of data load so that there isn't a long load time if you resume a run on the map and then immediately open a unit banner. Or when you resume a run into the victory UI at the end of battle and then open a unit card pack. Now this data loads during the black load screen instead of just before it's needed. [/olist] This update will be coming to our other platforms in the future. As soon as we are able to get builds tested and certified. Edit - Oct 18, 2021 - the change to fix spawn locations sometimes being incorrect for Bog Chrysalis caused other unexpected problems and was reverted in version 12912.