Monster Train Patch 2.0.1

Monster Train

Monster Train is a strategic roguelike deck building game with a twist. Set on a train to hell, you’ll use tactical decision making to defend multiple vertical battlegrounds. With real time competitive multiplayer and endless replayability, Monster Train is always on time.

March 31, 2021 2.0.1 (12722) This is a small bug fix patch with a few enhancements. [olist] [*] UI - improved visibility of what is happening when you hide the Cheater's Hand UI before confirming a card selection because this was causing confusion and some people thought they were softlocked. [*] CONTROLS - with controller or keyboard, if you try to summon a unit and can't because of lack of capacity we now re-select the card you just tried to cast. This improves the intuitiveness of controls in this situation. [*] CONTROLS - with controller or keyboard, changing your allied clan within the Clan Select screen now always skips over your primary clan, avoiding unintended clan switching. [*] ART - compressed some character textures that were not compressed (most already were) to reduce memory consumption and improve load time. [*] ENGINE - changed how certain types of data load so that there isn't a long load time if you resume a run on the map and then immediately open a unit banner. Or when you resume a run into the victory UI at the end of battle and then open a unit card pack. Now this data loads during the black load screen instead of just before it's needed, resulting in more responsive UI. [*] BUG FIX - fixed softlock with combination of Hope for Peace, Spell Railspike, and Wurmkin cards that bring cards back from the Consume pile. [*] BUG FIX - fixed ability to rapidly use the "engage pact" button in the Divine Temple which would lead to broken sequencing and the game possibly stealing cards from you by purging more than one card but only getting one unit upgrade. [*] BUG FIX - fixed a case in a Concealed Caverns event where a DLC card with broken visuals could be given out to non-DLC owners. [*] BUG FIX - fixed The Last Divinity attack stat calculation not interacting properly with Sap when relentless mode starts. [*] BUG FIX - eliminated a memory leak in battle when hovering cards on and off in a certain way. [*] BUG FIX - fixed an issue with controller/keyboard where if you ended your turn while a card was resolving at the start of the next turn no card would be selected. [*] BUG FIX - fixed 16:10 aspect ratio UI issues in Divine Temple. [*] BUG FIX - fixed Russian language UI issues in Divine Temple. [*] BUG FIX - fixed various text issues with Brazilian Portuguese. [*] BUG FIX - fixed cards sorting improperly in Large UI mode when viewing the Logbook cards page for the first time after booting the game. [*] BUG FIX - in the tutorial, when using controller/keyboard, don't unselect the Champion right after telling the player to summon them. [/olist]