[MoN] Procedural Modeling Insights

Last month, I shared a post about procedural modeling in Blender for the "Making of Niraya" series, and it seems to have received a lot of positive feedback. To further boost its visibility, I decided to create another video on procedural modeling. [previewyoutube=A69mHoJNYr8;full][/previewyoutube] This time, the goal is to provide inspiration for those who are curious about procedural modeling but aren’t sure where to start. I’ve included the full process of connecting nodes step-by-step, hoping it can serve as an entry point for beginners. The model featured in this video is the traditional Zen-style roof rafters, specifically in the fan rafter style, which will appear in the game. Manually creating these elements, which require a gradual change in angles and lengths while maintaining regular spacing, can be time-consuming, especially when corrections are needed. This is where procedural modeling truly shines, offering unparalleled efficiency. Honestly, I spent far more time editing this video than working on the actual modeling (and even the video editing was done during downtime while waiting for motion IK transitions). Architectural elements are especially well-suited to procedural modeling. If you're thinking about getting started, I highly recommend beginning with something simple, like replicating the example in this video. The architecture in Niraya of ■■ is carefully crafted based on research into its styles, but as a one-person team, I can’t claim to achieve perfect historical accuracy. If you happen to spot minor inaccuracies, I hope you’ll overlook them with kindness ;)