Momento 🧸 now has Satisfying Snapping

Hope you are well! We are doing great 🤗 Jasmine is heading off to Cologne in a week or so! We are also still working on the game hehe ✨ For those going to Gamescom this is where we will be: Hall 10.1 Booth A.080! We will be showcasing Creative Mode at this festival! We can’t wait to see the different rooms you’ll make~ [img]{STEAM_CLAN_IMAGE}/44776801/69f6dfca979fb33b425116f16d023759806047b7.png[/img] So what have we been doing? I love looking back on our previous updates when I write these because it is insane to me how much gets done within a month. [table noborder=1 equalcells=1] [tr] [td][img]{STEAM_CLAN_IMAGE}/44776801/21a7e80a33471339ce7238a12b741a31f108e47e.jpg[/img][/td] [td][img]{STEAM_CLAN_IMAGE}/44776801/0b836eb093ec0728004cba41cde850e9b2d12ba1.gif[/img][/td] [/tr] [/table] [i]Jasmine and I testing out Julian’s systems of stacking, snapping, and containers~ 🥰[/i] Julian: [list] [*] Snapping and Zone Tests for objects for easier placement [*] Putting objects inside of other objects (stacking objects) (yes, you can now repot plants into other pots technically) - it’s not perfect yet but we’re definitely going to be working on it further after the Gamescom build! [*] Refactoring container and creative mode managers [/list] [table noborder=1 equalcells=1] [tr] [td][img]{STEAM_CLAN_IMAGE}/44776801/b78d79488b0031bd8e6df5d39ad0fdccda58c55f.jpg[/img][/td] [td][img]{STEAM_CLAN_IMAGE}/44776801/d419492f7e7640fc722bb71654a5937568ff223c.jpg[/img][/td] [/tr] [/table] [i]We’ve been told that Tim Tams are all the rage at Gamescom![/i] Jasmine: [list] [*] Finalized art assets for the additional rooms and interval puzzles [*] Masks for colliders [*] Reviewing art of old rooms to include open and closed states [*] Getting stuff ready for Cologne (Tim Tams, more stickers, business cards and the like!) [*] Story teaser art [*] Making TikToks [*] Item States for some objects (I finally know how useful convert to smart object is 🤔) [/list] [table noborder=1] [tr] [td][img]{STEAM_CLAN_IMAGE}/44776801/cd61544661a9d06654fd3502ce0cc754d0fc60a1.jpg[/img][/td] [td][img]{STEAM_CLAN_IMAGE}/44776801/b1375a235eecfa73e29cc74e87c9114e71ead2f7.jpg[/img][/td] [/tr] [/table] [i]Teenage Bedroom Objects plus some concept sunset lighting - and lava lamp shader in progress![/i] Jess: [list] [*] Story treatment review [*] Additional object art for rooms (remember CD players?? Remember burning CDs to play in your car? Wild) [*] Additional Light rays for additional windows [*] Making custom shaders for all our lighting setups (including a lava lamp shader) [*] Story item descriptions review [*] Background art cleanup [*] Gobos for lighting (I have rustling leaf shadows working on it 🥵 yay) [/list] We also have an additional programmer, Zac, who is helping out with our databases and systems and will be helping create additional tools for development. 🤩 Jasmine’s partner, Ryan, has been making updates to the website which you can see [url=https://playmomento.com/]here[/url]! We also have our audio team SubZero and our composer, Mikey O’Neil, doing a lot of cool stuff in the music and SFX department! 🎶 I’m using too many exclamation points!! Stay tuned for more updates! ✨ We’re going to aim to be more present on socials in the coming months~ ✨ With our creative mode almost finished, we’re going to have a lot more content to share 🥰 We hope you have a great month coming up! All of the love 💕 Jess and the Momento Team