Momento celebrates International Women's Day!

[b]Current Goal:[/b] Showcase Momento at GDC and keep polishing our current build Hey everyone! How are you all doing? March is going to be very busy for us, but first things first: Happy Birthday, Momento! 🎉🎉🎉 It’s been almost a year since we first came up with the idea of Momento and we’ve come so far in a year. Thank you for your continued support and interest in our cozy little game! (Also it’s Issy’s birthday in less than a week too! Happy birthday, Issy - I don’t know how you’re already one year old but it feels like it’s been an entire lifetime!) Momento will also be part of the [url=https://twitter.com/womenledgames/status/1762489792304959668]Women Led Games Showcase[/url] on March 8-10! Celebrate International Women’s Day with us by watching the live show on [url=https://www.twitch.tv/womenledgames]Twitch[/url] or [url=https://www.youtube.com/@women-ledgames]Youtube[/url] on March 8th 5PM EST! I (Jess) was selected to be part of the Future Leaders’ Delegation organised by the games section of the Australian Government - so I will be headed over to San Francisco to showcase Momento at some events during the Game Developers’ Conference. Jasmine and Julian will be manning the fort! [b]Back to the game’s progress! What’s been going on?[/b] [list] [*] Testing how best to structure our naming conventions so we don’t have to redo it a million times [*] Freshening up our pitch deck for GDC [*] Lining up meetings, and meetings, and [i]more meetings…[/i] [*] Polishing the latest prototype build [*] Fleshing out the narrative branches and story item descriptions [*] Exploring gameplay mechanics for choosing key objects [/list] [b]What the team has been up to:[/b] Jasmine [list] [*] More Interval Puzzle art [*] Polishing main rooms [*] Conceptualizing GUI elements [*] Streamlining the asset export process [*] Building Momento’s visual art guide for future-proofing [/list] Julian [list] [*] Importing all the new assets into the current build [*] Building a dynamic tutorial sequence [*] Implementing a basic level transition system [*] Building tools from scratch to streamline importing assets into Unity [*] Polishing and bug fixing on the GDC build [/list] Jess [list] [*] Pre-GDC preparations [*] Mentorship and networking as part of the Future Leader’s Delegation [*] Creating more story items and objects [*] Writing item descriptions [*] Conceptualizing gameplay mechanics that better supports the story [/list] Thank you so much for your support and interest in Momento! We can’t wait to show you more soon! Cheers, Jess and the Momento Team 💖