[b]Current Goal:[/b] Showcase Momento at GDC and keep polishing our current build
Hey everyone! How are you all doing? March is going to be very busy for us, but first things first:
Happy Birthday, Momento! 🎉🎉🎉
It’s been almost a year since we first came up with the idea of Momento and we’ve come so far in a year. Thank you for your continued support and interest in our cozy little game! (Also it’s Issy’s birthday in less than a week too! Happy birthday, Issy - I don’t know how you’re already one year old but it feels like it’s been an entire lifetime!)
Momento will also be part of the [url=https://twitter.com/womenledgames/status/1762489792304959668]Women Led Games Showcase[/url] on March 8-10! Celebrate International Women’s Day with us by watching the live show on [url=https://www.twitch.tv/womenledgames]Twitch[/url] or [url=https://www.youtube.com/@women-ledgames]Youtube[/url] on March 8th 5PM EST!
I (Jess) was selected to be part of the Future Leaders’ Delegation organised by the games section of the Australian Government - so I will be headed over to San Francisco to showcase Momento at some events during the Game Developers’ Conference. Jasmine and Julian will be manning the fort!
[b]Back to the game’s progress! What’s been going on?[/b]
[list]
[*] Testing how best to structure our naming conventions so we don’t have to redo it a million times
[*] Freshening up our pitch deck for GDC
[*] Lining up meetings, and meetings, and [i]more meetings…[/i]
[*] Polishing the latest prototype build
[*] Fleshing out the narrative branches and story item descriptions
[*] Exploring gameplay mechanics for choosing key objects
[/list]
[b]What the team has been up to:[/b]
Jasmine
[list]
[*] More Interval Puzzle art
[*] Polishing main rooms
[*] Conceptualizing GUI elements
[*] Streamlining the asset export process
[*] Building Momento’s visual art guide for future-proofing
[/list]
Julian
[list]
[*] Importing all the new assets into the current build
[*] Building a dynamic tutorial sequence
[*] Implementing a basic level transition system
[*] Building tools from scratch to streamline importing assets into Unity
[*] Polishing and bug fixing on the GDC build
[/list]
Jess
[list]
[*] Pre-GDC preparations
[*] Mentorship and networking as part of the Future Leader’s Delegation
[*] Creating more story items and objects
[*] Writing item descriptions
[*] Conceptualizing gameplay mechanics that better supports the story
[/list]
Thank you so much for your support and interest in Momento! We can’t wait to show you more soon!
Cheers,
Jess and the Momento Team 💖