First up is a recap from Gamescom! Over the 5 days, Jasmine met and chatted with so many wonderful people who had an incredible time playing Momentoās Creative Mode! She received valuable feedback which weāll be working hard to implement into our next build. We hope you enjoy the stickers and postcards Jasmine gave away, as well as the TimTams (which was a crowd favorite!) Thank you again for stopping by and playing! šš„°
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[i]Jasmine at Gamescom - the cat is a big hit.[/i]
We are currently working on āØStory ModeāØ!!
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Now that sheās recovered from Gamescom, Jasmine is doing a review of our art system along with our programmer Zac who is creating an item importer tool so we can get to putting together those story rooms in the engine ASAP. Soon sheāll be doing art for more rooms and more objects. Weāre also going to do a redesign of the journal and how thatāll function. šØ
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[i]Testing out our clutter scatter system.[/i]
Julian is setting up all our systems for our story mode which is so exciting to see. Weāve got a clutter system started and are working on a āmoment in timeā system which will spawn new story items and clutter items. Heās also working on a relationship system at the moment, whichāll affect the characters in the playable characterās life. š
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[i]Journal Layout Concept[/i]
Iām writing some story stuff (all those story paths and aforementioned characters) and making some cool shaders at the moment - including a hue-shift one so we can change the colour of some of the furniture and walls and floors without making 10000 different assets of the same thing. Weāre also starting to sketch up all the different story paths, so we canāt wait to show you more room assets soon! āļø
Thatās all from us for now~ We hope you are all doing well! š„°
Canāt wait to hear back from you all š«°
Jess and the Momento Team