Conquer 17 challenging levels in this 2D platformer adventure game, using a combination of spells, your sword, and other skills and abilities. Explore the overworld between levels, defeat demons, find secrets, and gain experience to make yourself stronger for the challenges ahead.
Good evening all! A pretty big update this time, with LOTS of adjustments and fixes, several QOL and balance adjustments based on feedback I've gotten over the last 32 - 48 hours!
Here are patch notes, there's quite a few!
[list]
[*] Sped up demon enemy deaths. No longer do demon-type enemies fade to black while blinking before exploding into smoke; when their HP is 0, they die instantly
[*] Completely redesigned the controls-mapping menu. It's a little more intuitive now and doesn't have as many extra buttons. Also added the ability to cancel out of it, rather than forcing the player to go through it
[*] Added the ability to reset custom controls back to default controls by holding both L3 and R3 (or Left CTRL and Right CTRL on keyboard) while on the pause menu in case a player gets stuck in a custom control scheme they don't like (for this reason, the pause button can NOT be re-mapped to ensure players can still pause the game)
[*] Fixed a bug where the player could fall through the floor if they go outside of the temple in the first area of Level 6 - Cloudbed Temple
[*] Made the teleporter at the beginning of Level 6 - Cloudbed Temple active by default
[*] A lot of the tanky enemies have had their HP lowered slightly
[*] Reduced damage dealt by enemy bombs by 1 heart (from 4 Hearts -> 3 Hearts)
[*] Fixed a bug where two instances of the player could spawn in beginning of the final level
[*] Fixed a crash caused by attempting to upgrade the shield at a blacksmith
[*] Fixed an oversight that resulted in enemy rockets not flashing when they could be reflected
[*] Reduced HP of most bosses from absurd high HP to more sensible and fair HP
[*] Slightly slowed down Commander Vector, Manticore, and Valkor bosses so they're less spammy
[*] Removed an attack Vakki used which would spawn ice enemies which were exceptionally hard to see
[*] Slightly reduced bullet damage from soldiers (pistol bullets: 2 hearts -> 1.5 hearts. SMG bullets: 1.5 hearts -> 1 heart)
[*] Slowed down General Mechos autoscroll from 1 pixel per frame to 0.75 pixels per frame
[*] Reduced the amount of gold and EXP lost from dying (Gold: 17.5% -> 10% || EXP: 25% -> 15%)
[*] Fixed a softlock that could occur if you died and respawned in Level 6 - Cloudbed Temple before reaching a checkpoint
[*] Fixed a softlock that could occur if you fail the riddle in Level 12 - Moonlight Duel, then die before reaching a checkpoint
[/list]
I think that's everything! You can confirm you have the update by the titlebar in the window saying "v1.1.0.1504." This should also be visible in the titlescreen on the bottom left.
Thanks for your feedback, everyone! Hope you all enjoy the update and have fun! Please continue to inform me of any issues!