Minor Gameplay Improvements

Cards and Castles 2

Collectible cards spring to life in this wacky Tactical CCG. Assemble a deck to challenge your friends and rivals, and engage in glorious CARD BATTLES! Will you choose fearsome dragons, or the deadly squirrels?

Thank you all for your feedback during our first week of launch! We have a few small adjustments for gameplay quality and balance ready to go. At this time we do not have any more adjustments planned for the rest of this month, as we'd like to let players explore and let the meta settle more. Tombstone generation adjustment: This shift is designed to alleviate tombs clogging the board and making movement difficult. While we love the flavor of having tombstones on the battlefield for Undead decks to wield, we don’t intend for them to be a strong defensive tool or an overt nuisance. - The Reaper: Now creates a tombstone for every friendly unit slain costing 2 or more. Previously, was any unit, played from hand only, costing 3 or more. - At the end of each turn, if there are more than 5 tombstones in play, one is destroyed. - Many effects which grant the user random cards have been constrained to only allow cards of the same factions as the player’s deck. - Corpse Explosion: Cost increased to 6 (was 5). This card is extremely powerful. - Flame Prince: Stats reduced to 5/3 (was 5/4). This is a minor correction, the unit’s stats are mistakenly not aligned to its overall value and cost.