Mini Update: New Version 2.2.1 (90.1)

Die in the Dungeon: Origins

Fight your way through a mysterious dungeon in this deck-building, turn-based roguelike game where you don't use cards, but DICE! Deal with enemies by combining dice on your board, boost their effects with magical relics, and discover the story behind Die in the Dungeon!

Hello everyone! More than four days have passed since Origins was released, how are you liking the game? The response so far has been overwhelming, in a good way! We're reading all your feedback, and we plan to use it to improve both Origins and the final game. Today, we're updating the game with a bunch of much needed [b]bugfixes[/b] to the most important issues reported, including [b]crashes and soflocks[/b], along with some small balance tweaks. Here's the full changelog: - Fixed [b]Taste the Rainbow[/b] achievement not unlocking correctly. - Fixed relics UI visualization blocking dice during events (and generally moving out of bounds when over a certain number). - Fixed softlock when loading data from a run with the relic [b]Empty[/b]. - Fixed [b]Nightmare Plasma[/b] relic not working correctly. - Fixed softlock when switching dice on the board while holding a Flash Dice. - Reduced minimum roll for Endless Mode events from 11 to 10. - Wishlist pop-up should not display anymore after pressing the wishlist button. - Fixed crash when trying to kill two Cockroach enemies at the same time. - Fixed crash when Mirror Dice and Prism Dice target each other at the same time. - Changed behaviour of relics [b]Bloody Fang[/b], [b]Origami Frog[/b], [b]Medieval Scope[/b] and [b]Liquid Karma[/b]. For the upcoming updates, we want to include features like [b]controller support[/b] and the ability to [b]change the font[/b] in the game. We're also working on [b]improving the localization[/b] and making additional changes to the balance of the game. That's all for today, thank you for playing and be sure to let us know what you want to see next for Origins!