Balance & Cameos Update: New Version 2.2.2 (91.3)

Die in the Dungeon: Origins

Fight your way through a mysterious dungeon in this deck-building, turn-based roguelike game where you don't use cards, but DICE! Deal with enemies by combining dice on your board, boost their effects with magical relics, and discover the story behind Die in the Dungeon!

Hello everyone! Origins is officially three weeks old... time sure flies! Now that the dust has settled a little, we wanted to address a few issues here and there to make sure the experience is as smooth as possible for everyone, including newcomers. This update introduces multiple changes to the balance and difficulty of the game. The aim is to [b]make[/b] the initial and middle phase of [b]runs less punishing[/b], giving [b]more autonomy to players[/b] to build their strategies and decks. Also, we added a bunch of new relics with references to other indie titles we enjoy, have fun unlocking them! Here's the full changelog: - Added [b]five new[/b] unlockable [b]relics[/b]! These relics can be unlocked by reaching a certain number of floors during your run. The relics are [spoiler]Heroic Backpack[/spoiler], [spoiler]Shapeshifting Fin[/spoiler], [spoiler]Miner Hat[/spoiler], [spoiler]Monkey Paw[/spoiler] and [spoiler]Pachinko Balls[/spoiler]. They are all references from other indie friends! - Added a [b]special reward on Floor 1[/b] if the player reaches significant progress in the previous run. - [b]Grant Property[/b] rewards will always show on certain floors now. - Dice extra value now shows and visually stacks effects from multiple sources (Grow property, relics, etc). - Damage-dealing relics will now trigger [b]Bloody Fang[/b] (and any other relic trigger by player attacks). - Updated credits with some additional names and a new section. - Changed "New Run" and "Continue" order on Title Screen, added confirmation pop-up if "New Run" option is pressed while "Continue" option is available. - Added [b]In-Game Timer[/b] and option to change visibility in Settings. - Added [b]Tutorial option[/b] in Settings. Tutorials can now be disabled entirely among other modes. - Lisver's starting deck reduced to 7 dice. - Fixed Dice with Flash property counting as two dice for [b]Dancing Shurikens[/b] relic. - Master volume setting not correctly muting music in certain situations. - Fixed multiple issues with [b]Bucket of Pain[/b] relic incorrectly handling energy points. - Fixed [b]Nightmare Plasma[/b] relic not correctly stacking effects over turns. - Fixed Croissantpillars not triggering Tasty modifier when killed with [b]Dancing Shuriken[/b] relic. - Changed behavior of [b]Frozen Knife[/b] and [b]Melting Knife[/b] relics. - Dice extra value not using the correct font on CJKR languages. - Fixed issue with [b]Chocolate Muffin[/b] not working correctly on battles triggered from events. - Fixed issue with [b]Chocolate Muffin[/b] effect being applied before other effects (like Boost Dice increasing the damage of Ant enemies). - Fixed [b]Blindfold of Rage[/b] not correctly applying extra value to Attack Dice. - Fixed interaction between Flash Dice, Non-Flash Dice and [b]Origami Frog[/b] causing incorrect behavior. - Fixed extra value text on top of dice not using the correct font on CJKR languages. - Fixed damage-dealing relics like [b]Moon Chakram[/b] not triggering Disruptible modifier. - Cockroach will no longer appear on mobs created during battle-triggering events. - Multiple changes to mob procedural generation. Quite a few! Aside from all this we're still working towards [b]more features for upcoming updates, including console support, non-pixel font support and improving the localization in certain languages[/b]. So keep an eye for updates and join our [url=https://discord.gg/die-in-the-dungeon-829107672912494613]Discord server[/url] in you want a closer look at development, including regular sneak peeks! With that in mind, happy holidays to all of you and thank you for playing Die in the Dungeon!!