Explore a post-apocalyptic island, craft, build, tear down enemy bases, defend and nuke your rivals! Life's about surviving in this multiplayer game, no matter what it takes!
[img]{STEAM_CLAN_IMAGE}/44716333/ae66cb8403c94d10f9e146412761d6a93cdecf38.gif[/img]
[h1]Ruins to Fortress - Development Roadmap[/h1]
[h2]Early Access Launch[/h2]
[list]
[*] Launch Date: December 13th
[*] Price: Free-to-play throughout Early Access and after full release
[*] Expected Early Access Duration: ~12 months
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[h2]Current Features (Early Access Version)[/h2]
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[*] Core survival mechanics
[*] Extensive crafting system
[*] Strategic base building
[*] PvP combat with raiding
[*] Basic PvE elements
[*] Dedicated server support
[*] Self-hosted game options
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[h2]Planned Full Release Features[/h2]
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[*] Expanded PvP and PvE modes
[*] Enhanced gameplay mechanics
[*] New areas and biomes (Hint: We are going underground...)
[*] Character creation system
[*] Additional weapons and items
[*] Improve mod support
[*] Scale Anti-Cheat System
[*] Improve localization.
[*] Controller Support.
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[h2]Monetization Model[/h2]
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[*] Game remains free-to-play
[*] Single optional DLC with regular updates
- Includes skins and backwall tiles
- Will be the only DLC released
[*] Select standalone skins available for purchase
[*] No in-game currencies
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[h2]Community Involvement[/h2]
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[*] Feedback through Steam discussions
[*] Active Discord community
[*] Support for community-run servers
[*] Regular updates based on player feedback
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[u]Join our community on Discord and test the game on Steam.[/u]
[b]Add To Wishlist To Stay Notified[/b]
Simon and Markus,
Ruins to Fortress devs