Milestones: Road to Full Release

Ruins To Fortress

Explore a post-apocalyptic island, craft, build, tear down enemy bases, defend and nuke your rivals! Life's about surviving in this multiplayer game, no matter what it takes!

[img]{STEAM_CLAN_IMAGE}/44716333/ae66cb8403c94d10f9e146412761d6a93cdecf38.gif[/img] [h1]Ruins to Fortress - Development Roadmap[/h1] [h2]Early Access Launch[/h2] [list] [*] Launch Date: December 13th [*] Price: Free-to-play throughout Early Access and after full release [*] Expected Early Access Duration: ~12 months [/list] [h2]Current Features (Early Access Version)[/h2] [list] [*] Core survival mechanics [*] Extensive crafting system [*] Strategic base building [*] PvP combat with raiding [*] Basic PvE elements [*] Dedicated server support [*] Self-hosted game options [/list] [h2]Planned Full Release Features[/h2] [list] [*] Expanded PvP and PvE modes [*] Enhanced gameplay mechanics [*] New areas and biomes (Hint: We are going underground...) [*] Character creation system [*] Additional weapons and items [*] Improve mod support [*] Scale Anti-Cheat System [*] Improve localization. [*] Controller Support. [/list] [h2]Monetization Model[/h2] [list] [*] Game remains free-to-play [*] Single optional DLC with regular updates - Includes skins and backwall tiles - Will be the only DLC released [*] Select standalone skins available for purchase [*] No in-game currencies [/list] [h2]Community Involvement[/h2] [list] [*] Feedback through Steam discussions [*] Active Discord community [*] Support for community-run servers [*] Regular updates based on player feedback [/list] [u]Join our community on Discord and test the game on Steam.[/u] [b]Add To Wishlist To Stay Notified[/b] Simon and Markus, Ruins to Fortress devs