Wage a global war of resistance against an alien invasion. Command turn-based tactical battles, build a network of covert bases, directly control your fighter wings, and achieve strategic victory in a simulation of asymmetric warfare against a technologically superior foe.
This update is also only accessible by switching to our Experimental branches ([url=https://www.goldhawkinteractive.com/forums/index.php?/topic/20126-experimental-stable-branches-how-to-access-them/]instructions on how to do so here[/url]) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!
We're technically shut down for Christmas, but this is another quick patch to fix a few crashes the community has encountered (although there's a few more on our radar that will need to wait until January).
Merry Christmas everyone!
[h3]Bugfixes:[/h3]
[list]
[*] Fixed a crash during the AI turn when an alien unit crushes a terrain object.
[*] Fixed another crash during AI turn during alien movement.
[*] Fixed a crash that could occur due to alien reaction fire.
[*] Colossus can now carry Gauss LMG ammo.
[*] MARS / ARES / Sentry Guns no longer suffer damage from poison gas.
[*] Fixed the Supporter Info element showing "null" as the title line for the supporter effects section.
[/list]