Patch 1 - Big fixes, small improvements

[h1]THANK YOU SO MUCH EVERYONE![/h1] I wanted to start this first patch by thanking everyone for their wonderful support since launch. We've gotten numerous kind comments, a few great reviews, and even someone streaming the game! (Thanks, [url=https://www.twitch.tv/soulonfire616]SoulOnFire616[/url]). This first update aims to fix some of the biggest issues players were facing while adding a small incremental visual improvement to the power plant area and re-adding the Epilogue dialogue into the game. [h2]Content Updates: [/h2] [list] [*] Added new visual elements to the power plant. [*] Epilogue added after you finish the final trial. [/list] [h2]Bug Fixes:[/h2] [list] [*] Fixed a bug where swapping onto a slippery tile with loreli would cause a crash [*] Fixed a bug where pause menu buttons would stay in focus after restarting a trial, causing an infinite loop [*] Fixed a bug where pressing a move key to quickly in succession would cause a move event to not register. [*] Fixed various Z-Indexing (visual sorting) issues across multiple trials. [/list] As always you can join our [url=https://discord.gg/tF4f3BWBtm]discord[/url] to report bugs and we will get to them as quickly as we can. Keep an eye out for a small announcement of a mini arcade game we're working on for a sticker fair this weekend. We'll be releasing it on itch after it's complete! Thanks again yinz, much love! - Tap Water Team