Wage a global war of resistance against an alien invasion. Command turn-based tactical battles, build a network of covert bases, directly control your fighter wings, and achieve strategic victory in a simulation of asymmetric warfare against a technologically superior foe.
This update is also only accessible by switching to our Experimental branches ([url=https://www.goldhawkinteractive.com/forums/index.php?/topic/20126-experimental-stable-branches-how-to-access-them/]instructions on how to do so here[/url]) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!
Thanks to everyone who continues to test and report bugs in this milestone. We'll be releasing another hotfix tomorrow before we shut down for Christmas, so please do report any further bugs you encounter!
[h3]Gameplay Changes:[/h3]
[list]
[*] Updated the weapon configuration on the Battleship UFO so its frontal weapon is angled directly forwards and cannot rotate, and the two side-firing turret weapons have narrower rotation arcs.
[*] The roof tiles on the desert buildings have temporarily been made indestructible again, as there's a visual issue where they don't disappear if destroyed.
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[h3]Bugfixes:[/h3]
[list]
[*] Fixed a crash that would occur at the end of the tutorial, or at the end of tactical combat missions.
[*] Fixed a crash that could occur in the tactical combat when either friendly or alien units were moving.
[*] Another fix for the 90% loading screen bug. Please continue to report any further instances of this issue - I'm pretty sure we've got all the corrupted maps fixed now, but I said that after the last hotfix too!
[*] Fixed the Operations Points value (and daily OP gain) showing incorrect values due to a quirk in the translation system.
[*] Fixed the Phase 2a and Phase 3 popups incorrectly showing the text from Phase 1.
[*] Fixed the post-mission debrief screen incorrectly showing all units (including the MARS) gaining +2 Strength / Bravery, even if they did not.
[*] Fixed smoke and poison gas not being able to spawn on tiles containing combatants.
[*] Fixed being unable to load HEVY ammo by dragging it over the weapon on the Soldier Equip screen / tactical inventory.
[*] Fixed the "project available" pop-up sometimes incorrectly being shown before the linked Xenopedia research popup.
[*] Fixed lost funding regions not losing their red border if they are brought back below 100 Panic and resume funding the Xenonauts.
[*] Fixed the Scientist supporters not displaying a label on the region info panel.
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