Wage a global war of resistance against an alien invasion. Command turn-based tactical battles, build a network of covert bases, directly control your fighter wings, and achieve strategic victory in a simulation of asymmetric warfare against a technologically superior foe.
This update is also only accessible by switching to our Experimental branches ([url=https://www.goldhawkinteractive.com/forums/index.php?/topic/20126-experimental-stable-branches-how-to-access-them/]instructions on how to do so here[/url]) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!
This update does not break save games, but we would recommend [u]starting a new campaign[/u] if possible. Although we can fix bugs, in many cases we can't undo corruption that might have been caused in existing campaigns!
[h3]Gameplay Changes:[/h3]
[list]
[*] Added new injury / death sounds for the Symbiote
[*] Electroshock Baton now does 30 Stun Damage, which is a 50% increase over the Stun Baton (previously they did the same).
[*] The Interceptor UFO now has 20 Armour instead of 2 Armour.
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[h3]Bugfixes:[/h3]
[list]
[*] Fixed some more instances of the 90% loading screen freeze bug (it should now be completely gone),
[*] Fixed a crash that would occur if you fired the Fusion Rockets on a MARS / ARES.
[*] Fixed soldiers suffering a permanent -50% Reflexes modifier when suppressed (this was only intended to last one turn).
[*] Fixed a tactical combat crash that could occur in certain circumstances when soldiers were moving.
[*] Fixed the Reduce Panic strategic operation not working correctly.
[*] Fixed a number of text display issues introduced in the previous hotfix, including all regions displaying as "NAM" and the game over screen displaying "null" everywhere.
[*] Fixed capturing Cleaner Soldiers or Cleaner Agents incorrectly revealing the Cleaner Network Progress UI element.
[/list]