Midnight Horde Demo

Midnight Horde

Midnight Horde is a gothic horror parkour action game with rogue-lite elements where you battle thousands of enemies. Upgrade weapons, fortify castles and towns to keep darkness at bay.

[b]Midnight Horde Demo Celebration: Patch Notes[/b] Thank you for playing the demo of [i]Midnight Horde[/i]! Your feedback has helped me shape the game into a better experience, and I'm thrilled to share all the updates I have made based on the feedback. Here’s a summary of all the new features, balance changes, and fixes I implemented based on your input. [h2][b]New Features[/b][/h2] [list] [*] Added tooltips for better clarity: - On popup unlocks in the main menu. - On chest rewards. - In the inventory during level-up. [*] Introduced a Gold quest: Stay alive for 1 minute to earn gold earlier. [*] Added a gold-spawning building. [*] All pickups like heal or summon-all-xp now recharge. [*] Improved castle building selection and zoom focus on the selected piece. [*] Enhanced level socket readability and appearance. [*] Updated the power-up menu to make it juicier. [*] Power-ups you can afford are now highlighted. [*] Added a new sound for the winning screen. [/list] [h2][b]Balance Changes[/b][/h2] [list] [*] Spread bosses out more evenly and nerfed certain events. [*] Skull boss eyes now have increased HP when they drop out. [*] Reduced many power-up menu stat costs by up to 50%. [*] The red XP now slowly moves toward the player. [*] Introduced a new difficulty scaling system where perk upgrades increase enemy HP by 35% instead of 50%. [*] Lowered the number of upgrades for many stats during a run to allow for faster synergy unlocks. [*] Out-of-map teleport now: - Pushes enemies away. - Makes the player invulnerable for 1 second. [*] Death from Above now triggers on normal falling as well. [*] Nerfed Explosive Monster speed. [*] Made it easier to get more chest rewards when repeatedly earning them. [/list] [h2][b]Readability Improvements[/b][/h2] [list] [*] Monsters are now dark until they finish climbing. [*] Heavy Landing now features more particles and a new sound effect. [*] Out-of-map teleport slows down time and shows damage before teleporting. [/list] [h2][b]Bug Fixes[/b][/h2] [list] [*] Fixed a major bug that doubled power-up stats when upgrading again. [*] Reduced lag caused by ghosts. [*] Explosion Monster damage radius now matches the visible explosion. [*] Fixed Speed Bullets incorrectly pointing to Machine Gun as an evolved state. [*] Winning menu updates correctly now. [*] Fixed the 20-minute quest goal not triggering. [*] Improved localization for Roman numerals. [*] Adjusted settings menu for better usability. [*] Reduced shakiness of the Rod of God. [*] Fixed splash screen resolution issues. [*] Fixed number scrolling and text alignment issues in the castle builder. [*] Resolved Steam Cloud save issues. [/list] I hope the demo has been fun! I got a lot of new energy watching people play the game. I will let the demo stay up for at least a month more. But for now I will try to wind down the updates and try to take some holiday vacation. All the best Per