Midnight Horde is a gothic horror parkour action game with rogue-lite elements where you battle thousands of enemies. Upgrade weapons, fortify castles and towns to keep darkness at bay.
[b]Midnight Horde Demo Celebration: Patch Notes[/b]
Thank you for playing the demo of [i]Midnight Horde[/i]! Your feedback has helped me shape the game into a better experience, and I'm thrilled to share all the updates I have made based on the feedback. Here’s a summary of all the new features, balance changes, and fixes I implemented based on your input.
[h2][b]New Features[/b][/h2]
[list]
[*] Added tooltips for better clarity:
- On popup unlocks in the main menu.
- On chest rewards.
- In the inventory during level-up.
[*] Introduced a Gold quest: Stay alive for 1 minute to earn gold earlier.
[*] Added a gold-spawning building.
[*] All pickups like heal or summon-all-xp now recharge.
[*] Improved castle building selection and zoom focus on the selected piece.
[*] Enhanced level socket readability and appearance.
[*] Updated the power-up menu to make it juicier.
[*] Power-ups you can afford are now highlighted.
[*] Added a new sound for the winning screen.
[/list]
[h2][b]Balance Changes[/b][/h2]
[list]
[*] Spread bosses out more evenly and nerfed certain events.
[*] Skull boss eyes now have increased HP when they drop out.
[*] Reduced many power-up menu stat costs by up to 50%.
[*] The red XP now slowly moves toward the player.
[*] Introduced a new difficulty scaling system where perk upgrades increase enemy HP by 35% instead of 50%.
[*] Lowered the number of upgrades for many stats during a run to allow for faster synergy unlocks.
[*] Out-of-map teleport now:
- Pushes enemies away.
- Makes the player invulnerable for 1 second.
[*] Death from Above now triggers on normal falling as well.
[*] Nerfed Explosive Monster speed.
[*] Made it easier to get more chest rewards when repeatedly earning them.
[/list]
[h2][b]Readability Improvements[/b][/h2]
[list]
[*] Monsters are now dark until they finish climbing.
[*] Heavy Landing now features more particles and a new sound effect.
[*] Out-of-map teleport slows down time and shows damage before teleporting.
[/list]
[h2][b]Bug Fixes[/b][/h2]
[list]
[*] Fixed a major bug that doubled power-up stats when upgrading again.
[*] Reduced lag caused by ghosts.
[*] Explosion Monster damage radius now matches the visible explosion.
[*] Fixed Speed Bullets incorrectly pointing to Machine Gun as an evolved state.
[*] Winning menu updates correctly now.
[*] Fixed the 20-minute quest goal not triggering.
[*] Improved localization for Roman numerals.
[*] Adjusted settings menu for better usability.
[*] Reduced shakiness of the Rod of God.
[*] Fixed splash screen resolution issues.
[*] Fixed number scrolling and text alignment issues in the castle builder.
[*] Resolved Steam Cloud save issues.
[/list]
I hope the demo has been fun!
I got a lot of new energy watching people play the game.
I will let the demo stay up for at least a month more.
But for now I will try to wind down the updates and try to take some holiday vacation.
All the best
Per