Mid and late game balance improvements

Incremental Adventures

Lead your heroes in their neverending adventures! A minimalistic Idle game where combat is fully automated. It's up to you to make the most of that automation to reach extremely high numbers!

[list] [*] Buffed the scaling ascension perk that speeds up prestige layer unlocks and the scaling heirloom that speeds up combat actions. By effect, this makes various time-based milestones available sooner as well [*] Added a biggest stats chain option for ascension autobuyers, which uses a similar mechanic as mixed prioritization if enabled [*] Improved the performance of some internal formulas for high amounts of prestige layers [*] Improved the buy max button displayed accuracy a bit for certain number ranges [*] Lowered the local save frequency to up to twice per second, down from up to twenty times per second, to reduce disk usage during offline progress processing [*] Various textual corrections/clarifications [/list] Oh and I recently released my second game: Increlution, into Steam Early Access! If you haven't heard of it yet, consider giving the demo a try!