Introducing autobuyer presets for prestige

Incremental Adventures

Lead your heroes in their neverending adventures! A minimalistic Idle game where combat is fully automated. It's up to you to make the most of that automation to reach extremely high numbers!

- Introducing autobuyer presets for prestige. It comes with one click set-all autobuyer configurations, including advise on when to use them. This is specifically aimed to reduce the confusion among new players that the biggest stats prioritization only partially resolved - Biggest stats gain prioritization is now also available to ascension autobuyers, it comes with an additional option to use AL1 as a fallback layer or a default layer. More details on that in the info tab, if you're far enough into the game for this to be relevant (Ascension layer 2+). Similar to prestige, it's also used as the new default. Existing saves can switch to it manually - The combat log now shows 15 instead of 10 rows whenever your screen size is considered big enough. Alternatively, the smaller unit size option allows this for smaller screens later in the game as well (which was already the case) - Increased the base speed of combat by 21%, but removed the speed unlock for prestige layer 9 and 10, so the very early game is faster but the mid-late game remains (exactly) the same - The heirloom of legends (1e10 gold) can now be configured to either power all stats, or just damage and experience, to not force players into changing their autobuyer strategy when purchasing it - The game now shows the build date in the options tab, so you can verify if you're running the latest version if you'd want to - Loadout slots now ask for a confirmation when they'd be overwritten by a save, to prevent accidental overwrites - A few combat log options that disappeared after ascending until a certain prestige layer was unlocked now remain visible once ascension has been unlocked - Improved performance of some prestige stats calculations, which should mostly be notable during offline progress (~20% faster late game, it depends a bit on where you are in the game) - Fixed a bug where prioritize biggest stats gain could fail to auto-prestige when allow auto-prestige for default layers was disabled and lower layers met the default minimal autobuy multiplier - Fixed a bug where hero loadouts could fail to save if a specific set of options was changed before saving any hero loadout - Fixed a bug where prestige/ascension autobuyer loadouts could fail to properly save because a higher number loadout was saved first and the game was reloaded in between - Did a fair bit of small textual changes to better clarify various things throughout the game