Men of War II - Update Coming This Week

Men of War II

Experience warfare like never before! Men of War II, the anticipated sequel to the highly acclaimed RTS franchise is here with all-new units, locations, campaigns, game modes and true trademarks of the series: historical fidelity and action-filled gameplay on the Eastern and Western Fronts of WWII.

[img]{STEAM_CLAN_IMAGE}/41550994/c6acef26285819f123dd21db8579a6342df6bff6.png[/img] Greetings, Commanders! [b]EDIT:[/b] We have originally planned to release an update today, May 29, but we have discovered an issue that caused the game to crash for some players - we are working on a fix and are still aiming to release the update this week, as [url=https://store.steampowered.com/news/app/1128860/view/4181107834741440217]we have announced previously[/url]. This caused a short downtime for multi-player servers, but as of writing this message, all servers are up and running and the game is fully available to everyone. Thank you for your understanding and we hope to see you on the battlefield soon! [b]EDIT2[/b]: The update was released and is now live. This update brings a number of bug fixes, balancing tweaks and performance/stability improvements (see full change log below), but most importantly, it includes the first steps on the road to the offline mode for single-player - most of the changes so far happen in the background, but you will already see first benefits of these changes, as the game will no longer disconnect you for inactivity in single-player games; which includes games set up with just one human player (and however many AI players you choose) in a custom lobby. Furthermore, these changes allowed us to let players pause and save games properly in all single-player modes (also including all custom lobby games set up with just 1 human player). More updates are on the way, and we will notify you about their exact content soon - we are focusing on allowing single-player to work offline and resolving the crashes you reported when loading a local server, as well as resolving multiple other bugs and issues you have reported. Which is why it's critical for us to hear your feedback - further development of the game absolutely depends on it. Please keep giving us your suggestions either here in the [url=https://steamcommunity.com/app/1128860/discussions/]Steam Discussions[/url] or on the [url=https://discord.com/invite/menofwarii]Men of War II Official Discord Server[/url] - and if you already enjoy the game and want to support it, consider leaving Men of War II [b]a review here on Steam[/b]. [h2]Full Change Log:[/h2] [h3]Critical Fixes:[/h3] [list] [*] AFK is no longer used in single-player mode (players will no longer be kicked out of single-player games for inactivity). [*] Game pause and save functions now work in all game types if only one player is present. [*] Fixed an issue causing the game to crash to the desktop when manipulating towers. [*] Fixed an issue causing incorrect detection of unresponsive dedicated servers, leading to server crashes. [/list] [h3]“Classic” Mode Changes:[/h3] [list] [*] "Test" mode: All unit limits have been removed. [*] "Front Line" mode: For the AI defensive units, accuracy and overall health was reduced by 50%. [/list] [h3]“Realistic” Game Setting Changes:[/h3] [list] [*] Increased fragmentation damage to infantry. [*] Increased suppression time for infantry in trenches under autocannon fire. [*] Improved accuracy of anti-tank rifles at a range of 80-100 meters. [*] Increased component damage for armor-piercing shells. [/list] [h3]Missions Fixes:[/h3] [list] [*] "Operation Lüttich": Fixed a bug where some units were invincible. Additionally, the retreat zone has been refined. [*] Historical campaign "Operation Overlord": Added the LVT1 amphibious vehicle to the tech tree. [*] Fixed minor bugs in the missions “Vanguard”, “Funeral Alarm”, and “With Fire and Steel”. [*] Fixed an issue where players might not receive rewards for completing one of the dynamic campaigns. [/list] [h3]Interface Improvements:[/h3] [list] [*] Fixed an issue causing the maximum territory control numbers to be cut off in the main combat interface. [*] Fixed an issue causing the interface to not display upon loading a game after a mission failure/victory. [*] Disabled the "Restart" and "Load" buttons in the mod editor's game menu. [*] Fixed an issue where long chat messages would extend off the screen. [*] Added images/artworks for some battalions. [*] Added a special window with useful tips. [*] Added the ability to scroll through the list of invited players in multiplayer mode. [*] Refined and improved the "Vacate Slot" button functionality in custom lobby. [*] Added an animation to the bell icon to highlight incoming team invitations. [/list] [h3]Other Fixes and Improvements:[/h3] [list] [*] Fixed an issue causing artillery spotters' flare not working when it hit a trench. [*] Fixed the hatch on the KV-1 tank being always open. [*] Added increased accuracy of each subsequent shot for sub-caliber ammunition. [*] Disabled ammo resupply for unmanned vehicles. [*] Fixed the sound for the GAZ-AA truck (supply). [*] Fixed the battalion composition for a Soviet AI-controlled battalion, which could field German units instead. [*] Fixed the armor value of the T-95 tank's command turret. [*] The crew size for the T-34 minesweeper, Piper L-4 Grasshopper plane, and The Fieseler Fi 156 plane has been corrected. [*] Fixed camera position after exiting first-person view. [*] Rebuilt the shader cache for Linux/Steam Deck, fixing several crashes. [/list] We will see you on the battlefield soon, Commanders! [url=https://discord.com/invite/menofwarii][img]{STEAM_CLAN_IMAGE}/41550994/a2b8491e3c2576de7a04c8197be3e99334e67e08.png[/img][/url]