Experience warfare like never before! Men of War II, the anticipated sequel to the highly acclaimed RTS franchise is here with all-new units, locations, campaigns, game modes and true trademarks of the series: historical fidelity and action-filled gameplay on the Eastern and Western Fronts of WWII.
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Greetings, Commanders!
A new update for Men of War II is now live; this means a short downtime for multi-player servers (no longer than 20-30 minutes), but all single-player campaigns remain available in the meantime. The patch focuses on fixing single-player crashes, improving overall stability and speed of servers in multi-player, and brings several highly requested features from fans, such as Steam achievements, combat UI scaling options, and the ability to rebind the Pause key. Many other bugfixes, improvements and balancing tweaks are included as well - full patch notes are available below.
As always, we keep working on the game, fixing bugs, implementing new features, and eventually adding more content – we will have more news for you soon. If you think the game is worth it and want to support us and help us in improving it further - [b]leave us a positive review[/b], join the [url=https://discord.com/invite/menofwarii]Men of War II Official Discord server[/url], and let us know how we can make the game better [b]for you[/b]. We are already on it.
[h2]New Update - Full Patch Notes[/h2]
[h3]General changes[/h3]
[list]
[*] Increased connection speed and performance for dedicated servers.
[*] Added Steam Achievements.
[*] Added the ability to rebind the Pause key in-game.
[*] Added an option to scale the combat UI in the game settings.
[*] Infantry is now undetectable after throwing a grenade in single-player missions.
[*] Infantry will no longer automatically select a pistol if they have more powerful weapons in their inventory.
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[h3]Stability[/h3]
[list]
[*] Improved and refined the unit selection system.
[*] Fixed a crash when moving vehicles without chassis.
[*] Fixed a crash when saving a unit’s inventory.
[*] Fixed a crash when a Soviet KV-8 tank explodes.
[*] Fixed a crash when throwing a unit strictly vertically upwards.
[*] Improved server connection stability for players from China.
[*] Enhanced the in-game battle results calculation system and access to battle history. The rare possibility of losing statistics and battle results is now completely eliminated.
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[h3]Mod Editor[/h3]
[list]
[*] Added sample models in 3dsmax format. They can be found in the modeling/models_samples folder.
[*] Added an export plugin for all versions of 3dsmax (2017-2025). It can be found in the modeling/plugins folder.
[*] Fixed an issue where the campaign mod could remain in the main interface after being disabled.
[/list]
[h3]Interface[/h3]
[list]
[*] Fixed an issue where the entire infantry squad would go to check the inventory of another object or unit when multiple units were selected and given the inventory command (now only the closest unit will do this).
[*] Fixed the display of changes in the overall player rating obtained in matchmaking (MMR or Matchmaking Rating).
[/list]
[h3]Competitive Settings[/h3]
[list]
[*] Reduced howitzer accuracy at maximum range of each subsequent shot for sub-caliber cartridges.
[*] Increased the overall time in reserve for all aircraft after rocket strikes from 150 to 180 seconds (except for the American fighter P-51D Mustang), and after the best air bombs for American aircraft P-51D Mustang and Douglas A-20 Havoc from 230 to 300 seconds.
[*] Reduced the accuracy of shells for the German sPzB. 41 artillery system at distances over 50 meters (also reduced accuracy against infantry).
[*] Reduced the likelihood of snipers hitting targets through a smoke screen for all available factions.
[*] Increased shell range by 30 meters for 37-40mm anti-aircraft guns (to 210-230 meters).
[/list]
[h3]Realistic Settings[/h3]
[list]
[*] Reduced shell accuracy for the German sPzB. 41 artillery system at distances over 50 meters (also reduced accuracy against infantry).
[*] Reduced rate of fire and accuracy at medium and long distances for the American T34 (MLRS) "Calliope" tank.
[/list]
[h3]Conquest Mode[/h3]
[list]
[*] Added "Frontline Defence" mode support for maps "Nameless Height", "Kursk Fields", "The Estate", and "Marl".
[/list]
[h3]Single Player[/h3]
[list]
[*] "Landing" mission: Redesigned impassable slopes and terrain to make them more visible to players.
[*] "Landing" mission: Additional enemy units were added at checkpoints and near the mission objective.
[*] "Landing" mission: Reduced the number of mission hint markers, and players will now have to search for enemy artillery on the map themselves.
[*] "Landing" mission: Added more enemy reactions to player actions in the mission.
[*] Updated the "Death from Above" mission map.
[*] Minor fixes and improvements for multiple maps.
[/list]
[h3]Miscellaneous Improvements[/h3]
[list]
[*] Damage to infantry trying to storm houses is now accounted for.
[*] Updated and enhanced sound system for large-scale fire scenes.
[*] Added localization for orders to disembark passengers on the spot/at a specified point.
[*] Fixed an issue where infantry armed with Solothurn S18-100 anti-tank weapons could not use fragmentation rounds against enemy soldiers.
[*] Fixed an issue where unarmed infantry close to an enemy could not attack in melee.
[*] Fixed an issue where AI-controlled grenadiers in cover could not attack enemy infantry within grenade launcher range.
[*] Added new images/artwork when unlocking unique battalions for the "Raid" mode.
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We will see you on the battlefield soon, Commanders!
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