Experience warfare like never before! Men of War II, the anticipated sequel to the highly acclaimed RTS franchise is here with all-new units, locations, campaigns, game modes and true trademarks of the series: historical fidelity and action-filled gameplay on the Eastern and Western Fronts of WWII.
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Greetings, Commanders!
We have just released a new update for Men of War II, which means a short downtime for multiplayer servers (no longer than 20-30 minutes). In the meantime, all single-player campaigns remain available. Among other issues, we have fixed a bug causing crashes and improved loading times — the full changelog is available below.
If you are experiencing problems with the game and are receiving an error message you are unclear about, we have prepared a troubleshooting guide explaining the most common errors and hints for how to remedy them [url=https://steamcommunity.com/app/1128860/discussions/0/4522262398818164349/]here[/url]. But as always, if you encounter any issues or have any suggestions or other feedback, please let us know either here in the comments, in [url=https://steamcommunity.com/app/1128860/discussions/]Steam Discussions[/url], or even better, join the conversation on the [url=https://discord.com/invite/menofwarii]Men of War II Official Discord Server[/url].
[h2]Full Changelog:[/h2]
[h3]General Fixes[/h3]
[list][*] Fixed a crash in rendering.
[*] Increased speed of game loading.
[*] Fixed an issue with Inventory - the key modifiers CTRL (one pack of items) and SHIFT (one item) now work when dragging or RMB-clicking items.
[*] Fixed an issue with Inventory - Items no longer break the Inventory if there is no space for them. [/list]
[h3]Gameplay Mechanics[/h3]
[list][*] Fixed a bug where smoke and signal grenades did not activate when hitting certain buildings and fortifications.
[*] Corrected damage recording in statistics for kills with an artillery strike called by signal grenades.
[*] Allied forces now consider occupied machine guns and observation towers when pathfinding.
[*] Redesigned the accounting of firing radius for soldiers with bazookas.[/list]
[h3]UI[/h3]
[list][*] Fixed an error message delivery issue - previously, an error message in the match was issued only after the match was canceled.
[*] Adjusted the map size in Conquest on ultra-wide 32:9 monitors — now it should be possible to drag a battalion from one location to another, as previously, on such monitors, both locations did not fit on one screen vertically.[/list]
[h3]Editor[/h3]
[list][*] Added a new section, Scene Explorer + Layers, for quick object search on the map and for quick enabling/disabling visibility and selection during editing - for example, you can disable all grass and prohibit selection of boxes.
[*] It is now possible to work with the entire scene or with individual selections of objects.
[*] Redesigned Foliage - Generate - now the brush will collect only within the selection, not across the entire scene.
[*] Added several standard brushes for the Foliage tool in the editor.[/list]
[h3]Missions[/h3]
[list][*] Fixed pathfinding for the ship in the "Brest" mission.
[*] Fixed achievement acquisition when completing the "Ambush" mission on HARD difficulty.[/list]
We will see you on the battlefield soon, Commanders!
[url=https://discord.com/invite/menofwarii][img]{STEAM_CLAN_IMAGE}/41550994/a2b8491e3c2576de7a04c8197be3e99334e67e08.png[/img][/url]