Men of War II | Patch v1.038 Live

Men of War II

Experience warfare like never before! Men of War II, the anticipated sequel to the highly acclaimed RTS franchise is here with all-new units, locations, campaigns, game modes and true trademarks of the series: historical fidelity and action-filled gameplay on the Eastern and Western Fronts of WWII.

[img]{STEAM_CLAN_IMAGE}/41550994/c6acef26285819f123dd21db8579a6342df6bff6.png[/img] Greetings, Commanders! We have just released a new update for Men of War II, which means a short downtime for multiplayer servers (no longer than 20-30 minutes). In the meantime, all single-player campaigns remain available. Among other issues, we have fixed a bug causing crashes and improved loading times — the full changelog is available below. If you are experiencing problems with the game and are receiving an error message you are unclear about, we have prepared a troubleshooting guide explaining the most common errors and hints for how to remedy them [url=https://steamcommunity.com/app/1128860/discussions/0/4522262398818164349/]here[/url]. But as always, if you encounter any issues or have any suggestions or other feedback, please let us know either here in the comments, in [url=https://steamcommunity.com/app/1128860/discussions/]Steam Discussions[/url], or even better, join the conversation on the [url=https://discord.com/invite/menofwarii]Men of War II Official Discord Server[/url]. [h2]Full Changelog:[/h2] [h3]General Fixes[/h3] [list][*] Fixed a crash in rendering. [*] Increased speed of game loading. [*] Fixed an issue with Inventory - the key modifiers CTRL (one pack of items) and SHIFT (one item) now work when dragging or RMB-clicking items. [*] Fixed an issue with Inventory - Items no longer break the Inventory if there is no space for them. [/list] [h3]Gameplay Mechanics[/h3] [list][*] Fixed a bug where smoke and signal grenades did not activate when hitting certain buildings and fortifications. [*] Corrected damage recording in statistics for kills with an artillery strike called by signal grenades. [*] Allied forces now consider occupied machine guns and observation towers when pathfinding. [*] Redesigned the accounting of firing radius for soldiers with bazookas.[/list] [h3]UI[/h3] [list][*] Fixed an error message delivery issue - previously, an error message in the match was issued only after the match was canceled. [*] Adjusted the map size in Conquest on ultra-wide 32:9 monitors — now it should be possible to drag a battalion from one location to another, as previously, on such monitors, both locations did not fit on one screen vertically.[/list] [h3]Editor[/h3] [list][*] Added a new section, Scene Explorer + Layers, for quick object search on the map and for quick enabling/disabling visibility and selection during editing - for example, you can disable all grass and prohibit selection of boxes. [*] It is now possible to work with the entire scene or with individual selections of objects. [*] Redesigned Foliage - Generate - now the brush will collect only within the selection, not across the entire scene. [*] Added several standard brushes for the Foliage tool in the editor.[/list] [h3]Missions[/h3] [list][*] Fixed pathfinding for the ship in the "Brest" mission. [*] Fixed achievement acquisition when completing the "Ambush" mission on HARD difficulty.[/list] We will see you on the battlefield soon, Commanders! [url=https://discord.com/invite/menofwarii][img]{STEAM_CLAN_IMAGE}/41550994/a2b8491e3c2576de7a04c8197be3e99334e67e08.png[/img][/url]