[img]{STEAM_CLAN_IMAGE}/41550994/c6acef26285819f123dd21db8579a6342df6bff6.png[/img]
Greetings, Commanders!
We have just published an update fixing various bugs and issues, including a critical problem which prevented some players from starting a game. That's not all, however, as the patch also brings a host of balancing and modding/editor improvements.
[h2]Full Change Log:[/h2]
[h3]Critical Fix[/h3]
[list]
[*] Fixed a bug causing the local server to not launch when it could not register with Steam. This prevented some players, especially in China, from starting games (both single-player and multiplayer).
[/list]
[h3]Balancing Changes[/h3]
[list]
[*] Pz.Kpfw. II Flamm Ausf. A "Flamingo": A 10-second cooldown has been added for reusing smoke grenade launchers.
[*] FOG Flamethrowers (including those mounted on the T-34):
[list]
[*] Flamethrower range was reduced from 70 to 60 meters.
[*] Reduced damage against medium and heavy armored vehicles.
[/list]
[*] Single foxholes now take twice as long to dig and can collapse from seismic damage, similar to trenches.
[*] Reduced the maximum accuracy penalty for the Willys AT jeep's grenade launcher when firing through smoke.
[*] Reduced the damage of machine guns (without AA mode) against aircraft.
[*] Adjusted the calculation of crew efficiency effects on accuracy and reload speed for various vehicle weapons.
[*] Fixed flamethrower usage by soldiers — now they fire from a distance as intended.
[*] Reduced the distance at which infantry decides to engage in close combat.
[*] Vehicles now travel at maximum speed without requiring a double-click.
[/list]
[h3]UI[/h3]
[list]
[*] Fixed a rare bug that caused game loading to stop.
[*] Improved the responsiveness of the selected unit panel.
[*] The hotkey for direct control by holding a button (default: CTRL) is now rebindable.
[/list]
[h3]Mod Support[/h3]
[list]
[*] The game will insist on adjusting mod order if mods are enabled but set in the wrong order.
[*] The default_disabled flag is now ignored in the .info file—all packages are disabled by default (except those with the activate_always flag).
[*] Some resources related to humans and their animations have been moved to a different .pak file.
[/list]
[h3]Editor[/h3]
[list]
[*] Disabled recalculation of SceneExplorer lists after loading a map and when changing screen resolution.
[*] Clearing the road list now works correctly.
[/list]
[h3]General Fixes[/h3]
[list]
[*] Fixed a rare crash that could happen when dropping items.
[*] Fixed damage calculations for units removed from the map.
[*] Fixed loading of infantry units without suppression parameters.
[*] Fixed a vulnerability that allowed direct control of airstrike planes.
[*] Fixed a bug which allowed the M4A4 Crocodile to continue using the flamethrower with a broken fuel trailer.
[*] Anti-tank hedgehog debris no longer bounces when dismantled.
[*] Fixed an issue where all grass could suddenly rotate in the same direction upon location loading.
[*] Optimized the fuel tank explosion effect.
[*] Fixed the exhaust effect position for the KV-85 tank.
[*] Fixed the model of a destroyed KV-1S tank.
[*] Minor fixes in the "Death from Above" mission.
[/list]
What do you think about these changes? The best way to let us know is by joining the [url=https://discord.com/invite/menofwarii]Men of War II Official Discord Server[/url]; but feel free to post here in the comments or in the [url=https://steamcommunity.com/app/1128860/discussions/]Steam Discussions[/url] as well, if that is more convenient for you. And if you enjoy the game and want to see it thrive and grow, writing a [b]positive review[/b] is the most effective way to support it.
We will see you on the battlefield soon, Commanders!
[url=https://discord.com/invite/menofwarii][img]{STEAM_CLAN_IMAGE}/41550994/a2b8491e3c2576de7a04c8197be3e99334e67e08.png[/img][/url]