Mechajammer | V1.04 Patch Notes

Mechajammer

A tactical cyberpunk turn-based RPG set on an off-world grindhouse jungle colony. Skulk through the shadows or charge in guns blazing. Recruit a unique party for large squad-based assaults as your adventure plunges you deep into the city’s secrets.

The v1.04 [b]Mechajammer[/b] patch is now available and we're happy to tell you that there's a brand-spanking new [b]Event Log[/b]. The [b]Event Log[/b] provides more clarity to your actions and the RNG behind the scenes, letting you know exactly what's on the dice, and the outcome of your roll. The Event Log in its current form is a version1, with version 2 planned to include additional output and colour-coding for clarity between player and companion rolls. Keep your eyes peeled for that soon! In v1.04 you can expect to see a broad range of fixes and improvements! We've underlined a few that we know you've been waiting for. We know you're keen to see the respawning enemies issue fixed, and we're working on it; it's currently our top priority. [b]Gameplay[/b] [list] [*][u]Vehicles saving correctly and not despawning from scene[/u] [*][u]Code wheel equipping bug fixed[/u] [*][u]Various save game issues fixed[/u] [*][u]Cars not starting after interacting with them fixed[/u] [*][u]NPC cars driving through ground bug fixed[/u] [*][u]Can click to pathfind outside line of sight[/u] [*]Gang boss dialogue after resolving infiltration fixed to clarify status [*]Feuding gangs bug fixed [*]Sprites and portraits corrected for several gangs [*]Gang vault door not opening bug fixed [*] Fixed incorrect soundtrack switch when spotted in gang base [/list] [b]UI[/b] [list] [*]Notepad no longer selects all text on opening [*]Gang meter bugs fixed [*]Fixed flashing green to red box behind weapon [*]Fixed vault power box incorrectly saying unlocked with key while still locked [*]Fixed terminal visual for gangs [*]Fixed medic boss dialogue not working [*][u]Pins for note locations on terminal corrected[/u] [*][u]Fixed bug with items able to move from merchant bag to ground[/u] [/list] -- [i][b]HUGE thanks [/b]to the all the following players who left feedback and submitted bug reports that lead to fixes in v1.04. These issues were reported many times by many people, so sorry if we've missed you. As always, we really appreciate your time and diligence here. Munday Naiba MrMistersen Andre Kanonite DonDon D I N G The_Arbitor Jinn QueenMemory Mac Toupzy PatternBlue Aure Floppy_Glass N3tgh0st Rithrin Portentosa GODHARVEST TheSHEEEP Nameless Spoonylegs Polloajillo Craftian [/i] -- For bug-reporting and other Mechajammer-flavoured discussion, please head to the [url=https://discord.gg/6UYWXcy56f]official Discord server[/url]. Thank you for your lovely comments on the last patch, we really appreciate your support! [b]— Whalenought Studios & Modern Wolf[/b]