The Pit2 returns to the turn-based Roguelike roots of the indie classic and takes you to another alien facility filled with broken machines, warped creatures, and new surprises!
A larger than typical hotfix for the 1.0.25b update. I mean, look at it, it has changes and new stuff added. It's basically a tiny update, but, well, the start of the year was hectic, so we made some hotfixes, and then some bigger fixes, and then said let's make a few changes, and while that was happening, stuff got added. It happens. We can pretend it's 1.0.26 if you want... at least until we do update 1.0.26.
As always - feedback, feedback, feedback!
[b]Changelog 1.0.25b
Fixed[/b]
[list]
[*] Broken fishing rod bug fixed.
[*] Modifier feedback bug fixed.
[*] Stat going over cap bug fixed.
[*] Game loading refactored to remove redundancies causing varous issues.
[*] Cooking Fire button-text missing bug fixed.
[*] Target Dummy as valid target bugs fixed in tutorial.
[*] Adaptoid prop-types list working correct now.
[*] Utility Belt shifting location when double-clicking fixed.
[*] Stimulants disabled bug
[/list]
[b]Changed[/b]
[list]
[*] Den Mother tweaked, her chest tables changed
[*] Auto-attacking now disabled when enemies are visible but out range (causing players to attack nearby props by accident).
[*] Wooden Chest skill check.
[*] Adamantium Claws and Razor Fists tool-tips updated to include weapon stats.
[/list]
[b]Added[/b]
[list]
[*] Player given feedback when Skills & Stats reach their max cap.
[*] Adamantium Claws implemented
[*] Added confirm pop-up for deleting a saved game when starting a new game.
[*] Option added to Game Options to enable / disable the deleting saved game warning.
[/list]