1.0.26 Update - Suns Out, Guns, Knives, Vibroblades, Grenades, Etc. Out.

Sword of the Stars: The Pit 2

The Pit2 returns to the turn-based Roguelike roots of the indie classic and takes you to another alien facility filled with broken machines, warped creatures, and new surprises!

Hi gang! Below you'll find the list of changes and tweaks and additions to the 1.0.26 update. Try out some of the additions and changes made based on your feedback and as always, keep an eye out on the gameplay in general. Without your feedback, we spend all our time in the lab, working on bigger things that take awhile before we can let you play with them (more on one of those things below). As always, thanks for playing the game and chatting with us about it. And the Summer Sale is on at Steam, so if you know about out there that you think might dig the game, let them know that this is a good time to grab the game price-wise! To summarize this update, there is a lot of HUD work, most of it where you can see it (map rotation settings, additions to item info, automatic fading to the log list), but some of it is adjustments to optimize icon use. The map control changes are handy, but hurt enemies now leaving trails you can follow is handy AND cool. OK, we're back to the lab - as always, feedback, feedback, feedback! [b]Update 1.0.26[/b] [b]Additions[/b] [list] [*] (When using attack key) Attack nearest only uses melee weapons [*] (When using attack key ) Melee attacking nearest target is an Option toggle. [*] Minimum Stat requirement shown in Item requirements. [*] Opacity fade added to log list (mouse-over brings back full opacity). [*] Audio stingers added for when player uses elevator and teleports. [*] Mini-map controls now nested in a sub-menu. [*] When the mini map is locked you can choose the cardinal direction. [*] AI processing optimization. [*] Blood trails for fleeing enemies. [/list] [b]Changes[/b] [list] [*] Text for Game Over buttons has been updated for clarity. [*] Adjustments made to game loading. [*] Adjustments made to icon loading. [*] Fire effect on player follows player better [*] Improved interact key-press (doors were overriding proper interact selection). [*] Sound drop-off for snoring Moonbear adjusted. [*] Sound level decreased for Electrical Towers in Generator Level. [*] Loading bar has more than one text line (more to come). [*] Tile info mouse over only on in map tiles. [/list] [b]Fixes[/b] [list] [*] Grabbed status now cleared when moving between floors. [*] Mistyped Teleport traps fixed. More traps in game now. [*] Show Save Game button available when not valid. [*] Held movement key no longer overrides additional movement key presses (e.g. Hold forward move key, then press left or right, player will move left or right instead of forward). [/list]