Well, This is a maze game. Exploring the mysterious maze, fight against each other or play game modes with your friends. Can be played up to 8 players. Note that every single maze is newly random generated :D.
[img]{STEAM_CLAN_IMAGE}/39421889/1847c0d5f5bb380e5884eed5a1fb6046f4159e94.png[/img]
[b][u]New features[/u][/b]
- New enemy: Zombie - has a chance to apply breeding and poison
- New enemy: QuickZombie - zombie but quicker, attack faster, weaker
- New enemy: BigZombie - zombie but stronger, attack slower
- Add new achievements
- New mode: Zombie survival - Survive from zombies (has only 1 life)
[img]{STEAM_CLAN_IMAGE}/39421889/41ce37fe6d35a1d8f042b407fe4c141d5e348cb8.png[/img]
- New mode: Infection - One player is randomized to be infected, others try survives
[img]{STEAM_CLAN_IMAGE}/39421889/3d371aa6f3d5c440826c607adc8f30ce95e40dce.png[/img]
[b][u]
Improvements[/u][/b]
- Better room networking performance (+0.6%)
- New mode picture of Deathbomber, Deathmatch, Rainbow tower, Dragon fighter
- Replace the "now on level ..." message on most modes to appropriate guiding message for each mode
- Key chest now show the HP bar when the player hit once
- Add crosshair when using a bow
[u][b]Rebalances[/b][/u]
[u]General[/u]
- Reduce the light intensity of the flashlight by 36%
- Reduce poison max damage from 24 to 20
- Reduce Blouder trap size by approx 6%
- Increase Blouder on-hit damage from 35 to 40
- Reduce big chest HP from 80+40*player count to 75+30*player count
[u]Party modes[/u]
- Player now has starter weapon on Zombie, DragonFighter, Deathmatch, Teamdeath mode
- Remove starter item on Teamdeath, Deathmatch mode: Bomb
- Add starter item to DragonFighter mode: Bomb
- Add starter item to Rainbow tower mode: Cheese
- Add starter item to Tallest tower mode: Cherry bomb
- Increase item spawn rate of bomber modes
- Rainbow tower now change from vertical tower to stair tower
[img]{STEAM_CLAN_IMAGE}/39421889/cfb2ef6cab9dbb399e76f3da5f4d363c79dd42f6.png[/img]
- Rainbow tower: Rebalance items and traps rate
- Keepstanding mode: reduce gift spawn rate by 20%
- Keepstanding mode: increase bomb damage from 70 to 50
- Keepstanding mode: increase time limit from 1.40 min to 1.45 min
- Keepstanding mode: reduce initial fall interval from 5.56s to 3.27s
- Keepstanding mode: reduce fall interval reduction from 0.4 to 0.1s per fall
- Keepstanding mode: increase least time fall interval from 0.36s to 0.37
- Keepstanding mode: inflict burn 3-7 sec on targets
- Dragon has a chance to bleed player (30-60% depends on mode) for 4-8 sec
- Increase Dragon's health per player by 80
- Decrease Dragon's base health by 200
- Increase dragon running speed by 8%
- Reduce overall dragon speed by 0.5
- Increase dragon shift flying speed by 7.5%
- Increase time interval for Gatiling spawn on Dragonfighter mode from 90 sec to 120 sec
- Reduce obstacle rate of Lair of Dragon from 35 to 30
- Reduce maze size of Lair of Dragon from 10x10 to 9x9
- Reduce time limit of Lair of Dragon from 6 min to 5 min
- Dragon's power in DragonFighter mode is now according to the number of players
- Increase dragon fire burst cooldown from 36-(number of players) to 60 - (number of players*(mode multiplier))
- Reduce fireball damage from 80 to 70
- Increase fireball burn duration from 2-5s to 3-8s
- Dragon modes now disable friendly fire
- Poison now has 75% duration on Dragon
- Increase Fireburst cooldown by 4s
- Reduce Fireburst explosion radius from 15 to 12
- Reduce Fireburst damage from 100 to 90
- Reduce fireball max burn duration from 8s to 7s
[u]Weapons[/u]
- Increase attack delay of the spear by 0.1s
- While charging shield player has immunity for attack debuffs
- Increase shield durability from 350 to 450
- Reduce bow critical chance by 10%
- Increase initial fire rate of Gatling gun from 1/0.55s to 1/0.4s
- Decrease Gatling fire rate acceleration from 0.08 to 0.05
- Reduce spear base damage from 12 to 11
- Reduce attack delay of a spear by 0.05
- Reduce poison arrow max duration from 16 sec to 12 sec
- Shooting cannon with > 20% power now bomb on contact
- Cannon durability cost per shot changed from 4% to 5-8%
- Reduce angle degree of Cannon from 60 to 45
- Increase basic cannonball radius from 3.5 to 4.5
- Reduce ice cannonball damage from 30 to 25
[u]Items[/u]
- Reduce weapon box health by 40%
- Using Airshield now gain bleeding, poison, burn, poo immunity
- Avocado now remove the chill debuff
- Watermelon now remove burn debuff
- Strawberry now remove the sticky debuff
- Peach now remove poo debuff
- Health serum now remove the bleeding debuff
- Stamina serum now remove poison debuff
- Apples now regain +24 HP +24 Stamina instead of both +20
- Lemons now regain +10 HP +50 Stamina instead of +5 HP +45 Stamina
[b][u]Bug fixes[/u][/b]
- Fix snow cannonball explodes before hit
- Fix spear hitting bug.
- Fix equipping bow has damage reduction like melee weapons
- Fix player death animation when die while running
- Fix continuous select mode canceling bug
- Fix control setting bug for Attack, Run, Select sign buttons
- Disable attack for joystick/d-pad (It cause some bug and we currently do not support joystick/d-pad)
- Fix Blouder auto-destruction not working when it stucks
- Fix Blouder sound effect bugs.
- Fix firetrap sound effect bug
- Fix dragon fighter mode bugs
- Now remove buffs when died correctly
So now the Party mode circle is now completed!!
[img]{STEAM_CLAN_IMAGE}/39421889/359cb679f1c465d955f4a595d998cc259dc5474f.png[/img]
Hope you like it :D
Join our discord : https://discord.gg/PZ6en5DFwR
[url=https://discord.gg/PZ6en5DFwR][img]{STEAM_CLAN_IMAGE}/39421889/9c410c60a9e8038d3cd0d833f95b9e20296e0406.png[/img][/url]