Well, This is a maze game. Exploring the mysterious maze, fight against each other or play game modes with your friends. Can be played up to 8 players. Note that every single maze is newly random generated :D.
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[u][b]New features[/b][/u]
- Added new maze maps: Ice 1-6
- Added new monster : Icegel, Icegel(Big), Icegel(Huge), Icegel(Giant), IcegelKing
- New debuff : Chill (-3 stamina/s, 20% slow)
- New debuff: Iced (80% slow)
- New debuff: Freeze (Can't move, additional damage on stun)
- New debuff : Burn (-5 HP/s)
- New debuff : Poison (Reduce 4 + 15% of lost HP every 4sec)
- New debuff: Bleeding (Reduce 2-4 HP/STA every sec if player move or attack)
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- Ice gels have different chances of giving Chill, Iced, Freeze to player
- Add a tutorial map for a new player
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- Add a new skill to IcegelKing: King Shot (Shoot a snowball)
- Add a new skill to IcegelKing: Frost Wind (Create frozen wind in front)
- Party mode random option (select mode, random one, random four)
- Party mode now has a default selection setting of random 4
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- Added first 10 achievements
[img]{STEAM_CLAN_IMAGE}/39421889/f72f830ec7ab989aec443b836d863003ea6f50ad.png[/img]
- Add new setting option: Control - keys rebinding
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Improvements
- New Barrel and Crate texture (Reduce over-usage details by 80%)
- Equipping bow now show Quiver
- New maze generation algorithm
- New buff stacking behavior
- Add Mode selection cancel button
[u][b]Rebalance[/b][/u]
[u]Items[/u]
- Timebomb now only explode when the time is out
- Big bomb now apply fire (2-5s)
- Reduce sticky gel duration from 40 sec to 30 sec
- Remove speed reduction immunity from Airshield
[u]Traps[/u]
- Fireturret now has a 50% chance to apply fire (2-5s)
- Reduce Fireturret fire rate by 50%
- FireTrap now has a 0.75-sec delay before fires.
- Lances now have holes (easier to see)
[u]Weapons[/u]
- Charged bow (greater than 50% charge) now has a chance to shoot out Fire/Poison arrow
- DualBlade/Axe/Lance can now apply Bleeding on target
- Cannon has a chance to shoot snowball (Chill then Iced then Freeze)
- Increase bow damage by 12%
- Decrease throwing spear damage by 20%
- Sightly reduce dual blade/axe damage
- Red balls now apply fire (2-5s)
- Reduce damage of Redball by 15%
[u]Maze mode[/u]
- Maze mode levels now unlock by sequence
- Reduce death wizard hp from 420 to 360
- Remove time limit on most of maze mode map
- Reduce item spawn on Classic, Castle early level
[u]Party mode[/u]
- Dragon now has 100% resistance to Fire, Iced, Freeze
- Dragon has 50% resistance to Poison
- Chill has no stamina reduction effect on Dragon
- Reduce fireball damage from 100 to 80
- Reduce fire burst damage from 150 to 100
- Fireball now inflict burn on hit 2-5 sec
- Fireburst now inflict burn on hit 3-8 sec
- Reduce dragon takeoff stamina from 10 to 8
- Dragon now has a speed reduction of 50% instead of 60% from the Poo trap
- Dragon now has a speed reduction of 60% instead of 75% from Sticky gel
- Increase dragon run speed by 1
- Increase dragon run stamina drain by 0.5/s
- Increase the time limit of Lair of Dragons from 3.30 minutes to 6 minutes
- Rebuild maze algorithm for Lair of Dragons mode
- Lair of Dragons now Dragons can break walls
- Rainbow tower and Tallest tower now only have 60-sec limit when the first player reaches
- Increase map brightness of LairofDragons and DragonFighter mode
[u][b]Bugfixes[/b][/u]
- Fix lances triple triggering
- Fix dual blade hit with a camera
- Fix multiple gatekeepers (from team stucks when disconnecting)
- Fix monsters can't be effect by debuffs