Maze Party 0.8 update - The biggest update ever!

Maze Party

Well, This is a maze game. Exploring the mysterious maze, fight against each other or play game modes with your friends. Can be played up to 8 players. Note that every single maze is newly random generated :D.

[previewyoutube=RLdA0zP5BRk;full][/previewyoutube] Well, It's time to start an adventure in the theme of maze with Maze Party, playable from 1-8 players. New version 0.800, the next level of gameplay is coming. Be prepared to take a new experience of the Maze game. [b]Cooperation or Competition, you can get all. With a new classification of modes, separated into. [u]MAZE mode[/u] - explore mysterious mazes with your friends. [u]PARTY mode[/u] - race and fight with others, with a variety of modes in the theme of the maze.[/b] So 0.800 is going to be totally different from the older one (0.716). Let's see the changes! [img]{STEAM_CLAN_IMAGE}/39421889/a9beefd98087a1438463b54f0ba5917c785624f4.png[/img] [b]== GAMEPLAY ==[/b] - Remove stamina usage on attacking. - All mazes are required to pull the lever for the exit to appear. - Improve the physics system, A stunned player can be rolled or punched by attack forces. - Added new currencies: Gold (receive from MAZE maps and monster) and Gel (receive from Party modes) - New boxes and looting system (Additional info at "Item") - Added new items (Additional info at "Item") - Added weapon system, can equip one a time (Additional info at "Item") - Added monsters (Blue shell, Big blue shell, Dummy chest) and monster drops (copper coin, silver coin, gold coin) - Added attack damage randomization (light,normal,critical) - Dragon will get only 20% of stun duration - Increase the height of jumping. - Player is now able to walk on crates and barrels. - Add new system: Emoticon [b]== GAMEMODES ==[/b] - Separate gameplay into 2 Main mode: MAZE and PARTY - Remove Endless maze mode. -Remove Deathmaze mode. - Remove mode setting. [u]MAZE[/u] - Set max player of this mode to 6 player - Added Classic mode (map 1-9) difficulty 1 classic maze, no enemy, more traps, and size increased ongoing. - Added Castle mode (map 1-5) difficulty 2 proceed to the underground dungeon, facing with enemies and more traps. - Added reward chest that gives XP and gold to the player when complete some specific map. - Added level system in which players can get XP from monsters and reward chests. - Added stats upgrades, each time you level up you can upgrade your stats. [u]PARTY[/u] - Voting for mode selection instead of choosing by the host. - Mode lair of dragons: objective changed to survive from the dragon until the time is out. - Mode rainbow tower: 7x7 maze, 7 floors, 7 colors, each has different kinds of traps. - New mode: Dragon Fighter - kill the dragon, slimes have unlimited life. - New mode: Rainbow tower - 5x5, 15 floors, has only hole traps. - New mode: Deathmatch - free for all, highest elimination wins. (Weapon) - New mode: Deathbomber - free for all, highest elimination wins. (Items) - New mode: Teamdeath - separate into 2 teams and fight against another. (Weapon) - New mode: Teambomber - separate into 2 teams and fight against another. (Items) - New mode: Keep standing - survive from falling bombs. - Added ending scene when ending round, show scoreboard ranking of the match. - Added lobby scoreboard and ranking of the room (sort by total point). - Added new room option: Enable spectration - Auto show/hide player name by modes and maps. - Added highlight to other players in the same team. [b]== Items ==[/b] - Sort items into types: Helper, Combat, Traps, Placable, Supply - Added new loot boxes: Helper box, Combat box, Traps box, Placable box, Supply box, Weapon box - Reduce crates and barrels HP by 20-50% - Added 4 new weapons: Axe (wide and hard attack), Hammer (stun on hit), Gatling (ranged and high damage), Shield (block attacks) - Set new looting spawn rate by types, different by modes and maps. - Drop items will be destroyed automatically in 180 sec. - Sticky Gel: reduce Slow from 90% to 80% - Poo trap: reduce Slow from 60% to 50% - Poo trap: burst on any hit into it. - Poo trap: remove 60-sec auto-destruction if it is generated from Maze generator. - Rocket Rhino: decrease stun time from 6 sec to 5 sec. - Rocket Rhino: deal 2x damage to Dragon. - Apple: increase health restoration from 10 to 25. - Bomb: reduce damage from 100 to 80 - Bomb stun rework: change from 1.5-sec stun if the target is in 50% radius to stun by distance from the center (0.5-2.5 sec) - Cheese: while in rush mode, anything in the way will get hit and the player is immune to stuns. - Invisible Hat: cancel when attack or attacked - Ghost doll: cancel when attack or attacked - Added new item : Sign (Correct/Wrong) - Added new item: AirForce - Call tornado that pulls everything toward it - Added new item: HandOfDestruction - destroy the wall in front - Added new item: Cherry - jump very high - Added new item: AirShield - block all coming damage and debuffs 7 sec [b]== Customization == [/b] - Added costume system - New color selection panel, easier to look at. - Show other player's color on the player list panel - Added hats: Angel halo, Devilhorn, Robot antenna (Red, Green), HeadPhones (Red, Cyan, Pink), Chef Hat [b]== Map ==[/b] - Added new trap: Slide wall - Added Superjump pad. - Added Blackhole pad0 - New design of PartyLobby, has items to try and has a ready plate to customize your slime or start the match. - Change all wall and floor textures. - Wider walkway in most of the maps. - Change the maze generation pattern of Dragon fighter and Lair of dragon map. - Fake wall: easier to look at, with a different texture to normal walls. - FireTurret: reduce damage from 9 to 7-8 - Hole: when players fall, increase the delay before respawn by 0.2-0.5 sec - Spike wall: reduce its hitbox by 10% - Lances: increase the interval time between each stab. [b]== Graphic ==[/b] - Add button to show/hide user interface (F2) - Brighter and cuter graphics and models. - Make user interface to become brighter and jelly-like looking. - Redraw/recolor some UI/item icon. - Added new shader, getting some new visual effects. - New game logo animation. [b]== Sound ==[/b] - Fixed bug that some sound does not follow by Sound setting - Added new system and new item sound effects [b]=== Performance ==[/b] - Change main pipeline, the controller of graphics, Reduce CPU and GPU usage - Remove over-shadow occlusion. - Reduce some over-usage texture size. - Reduce network traffic, by reducing some physics mechanics on the server-side. - Reduce the processing of a huge number of floors and walls. [b]Be ready to be on the release, this 19 May 2021![/b] [img]{STEAM_CLAN_IMAGE}/39421889/bc1d0f1673c8066bbb4dc1e1adc746e3229bc34c.png[/img]