Well, This is a maze game. Exploring the mysterious maze, fight against each other or play game modes with your friends. Can be played up to 8 players. Note that every single maze is newly random generated :D.
[previewyoutube=RLdA0zP5BRk;full][/previewyoutube]
Well, It's time to start an adventure in the theme of maze with Maze Party, playable from 1-8 players.
New version 0.800, the next level of gameplay is coming. Be prepared to take a new experience of the Maze game.
[b]Cooperation or Competition, you can get all.
With a new classification of modes, separated into.
[u]MAZE mode[/u] - explore mysterious mazes with your friends.
[u]PARTY mode[/u] - race and fight with others, with a variety of modes in the theme of the maze.[/b]
So 0.800 is going to be totally different from the older one (0.716). Let's see the changes!
[img]{STEAM_CLAN_IMAGE}/39421889/a9beefd98087a1438463b54f0ba5917c785624f4.png[/img]
[b]== GAMEPLAY ==[/b]
- Remove stamina usage on attacking.
- All mazes are required to pull the lever for the exit to appear.
- Improve the physics system, A stunned player can be rolled or punched by attack forces.
- Added new currencies: Gold (receive from MAZE maps and monster) and Gel (receive from Party modes)
- New boxes and looting system (Additional info at "Item")
- Added new items (Additional info at "Item")
- Added weapon system, can equip one a time (Additional info at "Item")
- Added monsters (Blue shell, Big blue shell, Dummy chest) and monster drops (copper coin, silver coin, gold coin)
- Added attack damage randomization (light,normal,critical)
- Dragon will get only 20% of stun duration
- Increase the height of jumping.
- Player is now able to walk on crates and barrels.
- Add new system: Emoticon
[b]== GAMEMODES ==[/b]
- Separate gameplay into 2 Main mode: MAZE and PARTY
- Remove Endless maze mode.
-Remove Deathmaze mode.
- Remove mode setting.
[u]MAZE[/u]
- Set max player of this mode to 6 player
- Added Classic mode (map 1-9) difficulty 1 classic maze, no enemy, more traps, and size increased ongoing.
- Added Castle mode (map 1-5) difficulty 2 proceed to the underground dungeon, facing with enemies and more traps.
- Added reward chest that gives XP and gold to the player when complete some specific map.
- Added level system in which players can get XP from monsters and reward chests.
- Added stats upgrades, each time you level up you can upgrade your stats.
[u]PARTY[/u]
- Voting for mode selection instead of choosing by the host.
- Mode lair of dragons: objective changed to survive from the dragon until the time is out.
- Mode rainbow tower: 7x7 maze, 7 floors, 7 colors, each has different kinds of traps.
- New mode: Dragon Fighter - kill the dragon, slimes have unlimited life.
- New mode: Rainbow tower - 5x5, 15 floors, has only hole traps.
- New mode: Deathmatch - free for all, highest elimination wins. (Weapon)
- New mode: Deathbomber - free for all, highest elimination wins. (Items)
- New mode: Teamdeath - separate into 2 teams and fight against another. (Weapon)
- New mode: Teambomber - separate into 2 teams and fight against another. (Items)
- New mode: Keep standing - survive from falling bombs.
- Added ending scene when ending round, show scoreboard ranking of the match.
- Added lobby scoreboard and ranking of the room (sort by total point).
- Added new room option: Enable spectration
- Auto show/hide player name by modes and maps.
- Added highlight to other players in the same team.
[b]== Items ==[/b]
- Sort items into types: Helper, Combat, Traps, Placable, Supply
- Added new loot boxes: Helper box, Combat box, Traps box, Placable box, Supply box, Weapon box
- Reduce crates and barrels HP by 20-50%
- Added 4 new weapons: Axe (wide and hard attack), Hammer (stun on hit), Gatling (ranged and high damage), Shield (block attacks)
- Set new looting spawn rate by types, different by modes and maps.
- Drop items will be destroyed automatically in 180 sec.
- Sticky Gel: reduce Slow from 90% to 80%
- Poo trap: reduce Slow from 60% to 50%
- Poo trap: burst on any hit into it.
- Poo trap: remove 60-sec auto-destruction if it is generated from Maze generator.
- Rocket Rhino: decrease stun time from 6 sec to 5 sec.
- Rocket Rhino: deal 2x damage to Dragon.
- Apple: increase health restoration from 10 to 25.
- Bomb: reduce damage from 100 to 80
- Bomb stun rework: change from 1.5-sec stun if the target is in 50% radius to stun by distance from the center (0.5-2.5 sec)
- Cheese: while in rush mode, anything in the way will get hit and the player is immune to stuns.
- Invisible Hat: cancel when attack or attacked
- Ghost doll: cancel when attack or attacked
- Added new item : Sign (Correct/Wrong)
- Added new item: AirForce - Call tornado that pulls everything toward it
- Added new item: HandOfDestruction - destroy the wall in front
- Added new item: Cherry - jump very high
- Added new item: AirShield - block all coming damage and debuffs 7 sec
[b]== Customization == [/b]
- Added costume system
- New color selection panel, easier to look at.
- Show other player's color on the player list panel
- Added hats: Angel halo, Devilhorn, Robot antenna (Red, Green), HeadPhones (Red, Cyan, Pink), Chef Hat
[b]== Map ==[/b]
- Added new trap: Slide wall
- Added Superjump pad.
- Added Blackhole pad0
- New design of PartyLobby, has items to try and has a ready plate to customize your slime or start the match.
- Change all wall and floor textures.
- Wider walkway in most of the maps.
- Change the maze generation pattern of Dragon fighter and Lair of dragon map.
- Fake wall: easier to look at, with a different texture to normal walls.
- FireTurret: reduce damage from 9 to 7-8
- Hole: when players fall, increase the delay before respawn by 0.2-0.5 sec
- Spike wall: reduce its hitbox by 10%
- Lances: increase the interval time between each stab.
[b]== Graphic ==[/b]
- Add button to show/hide user interface (F2)
- Brighter and cuter graphics and models.
- Make user interface to become brighter and jelly-like looking.
- Redraw/recolor some UI/item icon.
- Added new shader, getting some new visual effects.
- New game logo animation.
[b]== Sound ==[/b]
- Fixed bug that some sound does not follow by Sound setting
- Added new system and new item sound effects
[b]=== Performance ==[/b]
- Change main pipeline, the controller of graphics, Reduce CPU and GPU usage
- Remove over-shadow occlusion.
- Reduce some over-usage texture size.
- Reduce network traffic, by reducing some physics mechanics on the server-side.
- Reduce the processing of a huge number of floors and walls.
[b]Be ready to be on the release, this 19 May 2021![/b]
[img]{STEAM_CLAN_IMAGE}/39421889/bc1d0f1673c8066bbb4dc1e1adc746e3229bc34c.png[/img]