Massive update Announcement

Hello Retrievers! Since launching our early access game, we've received valuable feedback from many of you. The majority of comments have been about the game's learning curve and the luck-dependent gameplay. After much consideration, we've decided to roll out a major update. The key directions of the update are as follows: [b]1. Transitioning from a Card Game to a Dice Game[/b] Golden Record Retriever is a roguelike deck-building game. However, the randomness introduced by dice makes it hard for players to anticipate how their built decks will work, especially for newcomers. So, we're planning to start with uniform dice (where all sides are the same) and gradually introduce more "dice-like" effects. [b]2. Enabling Players to Choose Their Odds[/b] Golden Record Retriever offers various ways to deal with probability. The core enjoyment comes from experimenting with different approaches based on deck-building strategies and personal preferences. To make the game more accessible, we'll modify the design to allow players greater control over the randomness of their dice. Ultimately, we hope to retain the original theme of dealing with luck and probability while allowing players to control these aspects at their own pace. [h2]Specific Patch Directions[/h2] [h3]1. Removing the Incubator Tutorial and Starting from the Ship[/h3] We originally wanted to offer a basic tutorial in a minimalistic space to reduce UI complexity. However, we realized that this sterile, empty space lacks motivation. We aim to introduce fun elements earlier in the game. [h3]2. Teammate System Revamp[/h3] [img]{STEAM_CLAN_IMAGE}/43311458/30783efe4d106605076f8cf46e1ffb7117d267db.png[/img] For example, Rod will now have simpler abilities and a more consistent die when recruited. However, he can be upgraded during the game to either give up some stability for more intricate abilities or to completely forsake stability for potent value-creating abilities. The rework aims to make the early game more straightforward and mitigate steep learning curves. This is expected to add depth to dice-building not only for newcomers but also for experienced players [img]{STEAM_CLAN_IMAGE}/43311458/d2c67d95009b5cd13bedb88468e25e3aa0940b0f.png[/img] Even for teammates who appear later in the game, like Mei, the basic form may remain the same. However, upgrades will allow for greater versatility in how they fit into different teams. [h2]Roadmap Changes[/h2] Given the significant game alterations, changes to our roadmap are inevitable. We've reviewed the development schedule while trying to maintain the existing roadmap, especially in terms of user convenience. [img]{STEAM_CLAN_IMAGE}/43311458/25b9beaa395cd122a02ed63392699ca225e36b36.png[/img] Thank you for your support!