0.9.10 Patchnotes + Achievements!

Hello, Retrievers! This patch includes new challenges and some mission modifications, as well as introducing new teammates. [h2]Achievements[/h2] You can now unlock Achievements on Steam, and any achievements you earned so far will be retroactively applied. Initially, 16 challenges have been added, and 4 more will be available upon official release. [img]{STEAM_CLAN_IMAGE}/43311458/a0ee8e6e502bf65e3e90f11b801f702b6bb31c59.png[/img] [h2]New Teammate[/h2] [h3]Fisherman Guy[/h3] [img]{STEAM_CLAN_IMAGE}/43311458/aa0e42129a90db38df239519bf7963176455aa1f.png[/img] Guy is a Gagalga, which was mentioned as a Gustati tribe in the description of gear "Gagalga Liquor Set (Tumbler)", and he's a sturdy one responsible for toughness. While Guy can handle toughness on his own in typical situations, his ability to clear other auras into toughness shines more in situations with abundant gray auras or when other teammates overproduce auras. [img]{STEAM_CLAN_IMAGE}/43311458/9e32ce008995706c35587ba4c4a7242acd70017a.gif[/img] Upgrades can increase the proportion of producing heavy auras, providing more stable toughness, and if ventilation is actively needed, expanding the area of ventilation to nearby spaces can turn him into the team's cleaner. [h3]Jerome[/h3] [img]{STEAM_CLAN_IMAGE}/43311458/32e4ea8339d24f03acbc857a13c6d22229dc0b6c.png[/img] Jerome, like many other Vocolens, can evenly draw Wisdom, Grit, and Ruse. However, unlike others, he enables players to place auras where they want after a side rolls out. This non-entry effect means multiple teammates can produce auras if re-rolls are possible. Since the next teammate produces auras, it also benefits from special effects of teammates like Kirst who produce auras. [img]{STEAM_CLAN_IMAGE}/43311458/c51014e4aaea9be8c771c87df473660923221578.gif[/img] His weakness is that he can't provide auras on his own, requiring help from others to function, and he doesn't pair well with teammates who produce a lot of auras. [h2]Bug Fixes[/h2] 🐛 Fixed issue where the game could freeze when certain teammates (such as Sally, Devon, etc.) were present during a situation restart. 🐛 Fixed the antique 'Rusty Spray' where it would scatter the auras instead of providing them. 🐛 Fixed issue where chains of action cards wouldn't disappear even after one of the chained cards was deleted. 🐛 Fixed issue where a prioritized card would not hide the others. [h2]Improvements[/h2] ✨ In recruiting situations, the cadet list on the left AOD will now show which teammate is no longer recruitable. ✨ Added a delay to the end of a situation upon failure. ✨ Added a delay to the restart of a situation. ✨ Improved the text layout inside action cards.