0.9.6 Patchnotes

[h2]Intuitiveness Improvement[/h2] ๐Ÿ†• We've introduced the term "Action Cards" instead of "quests," as the former term didn't fully encompass traps, bombs, etc. In line with this, visual effects have been added to make the types and operation of Action Cards more intuitive. [img]{STEAM_CLAN_IMAGE}/43311458/44bd679ea7c3b343698c58e9a9f4b2e1f9d44b55.gif[/img] [h2]Changes[/h2] โœจ The difficulty of the Secret Weapon Obtaining Situation for Potiato has been slightly reduced. [h2]Bug Fixes[/h2] ๐Ÿ› Fixed an issue where exiting the dialogue in the first shop during the tutorial was possible. ๐Ÿ› Fixed an issue where failing a mission during an encounter with Kiki in the tutorial could prevent the tutorial from proceeding correctly. ๐Ÿ› Fixed the blurring issue in the special conditions UI within the scouting UI. ๐Ÿ› Fixed an issue in the scouting UI where options could be selected during text output, and made the text output faster. ๐Ÿ› Updated the appearance of Bomber(Burster) Cards and Big Bomber Cards and added explosion effects upon activation. ๐Ÿ› Updated the appearance and added activation effects for Traps. ๐Ÿ› Added a shaking motion when clicking on Action Cards that have not met their conditions. ๐Ÿ› Changed the injury display effect on dice.