[h1]VERSION 0.6 (October 21st 2024)[/h1]
[i][h2]Log in to receive 10 free booster packs of [i]Arcane Treasures: Treasures Unveiled[/i][/h2][/i]
[img]https://i.imgur.com/OwdvTct.jpeg[/img]
[h2]Changes[/h2]
[list][*] [b]MAJOR[/b]: Chain Revealing has been removed.
[*] [b]MAJOR[/b]: The tutorial has been redesigned entirely from scratch. It now guides the player through individually core actions over the course of multiple turns, and includes some extra information about using the game's controls/interface after feedback.
[*] If you felt like the previous tutorial didn't quite teach you well enough, I'd like to encourage you to try the new tutorial as well.
[*] [b]MAJOR[/b]: Treasure Cards now feature one of four stat boosts:
ATK+: Your Characters in play get +1 Attack permanently
DEF+: Your Characters in play get +1 Defense permanently
CHR+: You can put 1 more Character into play permanently
RDY+: Ready one more card at the beginning of your turn
These stats are displayed next to player information on the top and bottom of the left screen
You can only gain up to 3 pips in each stat (e.g. even if you have 7 ATK+ Treasure cards, you will only gain +3 Attack in this way)
[*] [b]MAJOR[/b]: Fight effects can now only be used if the Character is either the Defending or Attacking Character
[*] [b]MAJOR[/b]: Implemented functionality for recurring events. The first such event is the Ranked Challenge, where players can compete against each other to earn Ranked Points for prizes! Stay tuned for the first appearance of this event.
[*] [b]MAJOR[/b]: Added a Rewards Pass, allowing players to earn greater rewards for playing the game. The intention is to have this paid for in the in-game store, but for now it can only be earned through gameplay. A new Rewards Pass would be added each time a card set is released.
[*] [b]MAJOR[/b]: The first iteration of an in-game store has been added. It's currently very barebones while the limited development funds are directed into free-to-play elements rather than paid elements.
[*] [b]MAJOR[/b]: The first regular event, Ranked Challenge will be available to play in this version. More information about this will be available at a later date, but players will compete to earn the most Ranked Points during the time period to win prizes!
[*] [b]MAJOR[/b]: Added 10 Steam Achievements to the game. Stay tuned for more!
[*] Hovering over a card will now display the card on the left of the screen. You can still click/double-click cards to preview them even bigger.
[*] The intention is to work with artists in the future to allow them to create artwork for the store with a very high pay-out percentage.
[*] You can now view the history of past matches from the frontend. Future iterations plan to allow viewing in-detail turn data for each match.
[*] Added support for collecting in-game telemetry. This is data about games (match data & deck data) and rewards claimed. This data is used to inform game design decisions.
[*] Empty Character & Leader slots now have a graphic to indicate their position on the board
[*] The game board has been returned to the table. This makes the board state easier to understand. The forest level may return in the future.
[*] Finished art has been implemented for Penguin Slider from Ghibleaf, Tinkerer from Cyanlafurra, and Labardor from Cyobirdy.
[*] Added a refresh button to the Products menu (where you open booster packs)
[*] Further audio has been added to the game (both music and general SFX)
[*] Remaining mechanics for Labardor have been implemented, and the card is now playable.
[*] The frontend has been redesigned to look cleaner and more finished. Expect future iterations on this still.
[*] When claiming a reward through either the Rewards or Levels section, a widget pops up to confirm claiming the items and to redirect you to where you can see them
[*] Players must now make actions within a certain amount of time, otherwise their turn will be forfeit.
[/list]
[h2]Bug fixes[/h2]
[list]
[*] Fixed a bug where Cursed Lantern would lock bot players into a loop
[*] Fixed an issue where in some contexts, Character cards that have no faction would show up as having one (cosmetic only)
[*] Fixed a bug where Goose being in play would cause attacks to fail randomly
[*] Fixed a bug where bot players would have no Leader cards in their deck
[/list]
[h2]Rebalances[/h2]
[i]Rebalances only happen under very specific circumstances. It is preferable to print cards in future expansions that answer issues with cards where possible.[/i]
[b]Scroll of Premonitions[/b]
[list][*] Now provides +2 ATK to Arcana Characters (was +1)[/list]
[b]Labardor[/b]
[list][*] DEF 6 -> DEF 5
[*] 40 Gold cost -> 60 Gold cost[/list]
[b]Sage[/b]
[list][*] Due to the introduction of CHR+ allowing you to have 5 Characters in play, Sage's effect now reads "You may shuffle your hand into your deck. Then, draw a card for each Character and Leader card you have in play."[/list]