Have you ever wanted to run your own software company? Go to IT is a business simulation game with a multitude of parameters to manage and meaningful choices to enjoy. Build your company and bring it to the top, surviving almost 30 years of software industry ups and downs.
Hello! It's been a long time and we're finally ready to present our next big patch. Let's take a look at balance changes:
[b]Workers:[/b]
[list]
[*] Employees will start to think about leaving at 70% happiness (was 75%)
[*] However, they should be more willing to leave at the lowest levels of happiness
[*] Employees will generate with slightly lower base stats
[*] All starting employees for start-up specialization will be slightly better
[*] Employees will have slightly lower salary expectancy
[/list]
[b]Items:[/b]
[list]
[*] Flat bonus equipment is now considered tier 2 (was tier 3), costs $1000 and gives +1 to corresponding skill (was $5000 for +5)
[*] Percentage bonus equipment is now considered tier 3 with it's stats remaining unchanged
[/list]
[b]Projects:[/b]
[list]
[*] Offered projects will be slightly bigger in size, reward and deadline
[*] TOP market projects will be significantly bigger at the start of the game, making it harder for the player to produce a project that will reach TOP 10
[*] Slightly increased own project income to offset the change above
[*] Methodologies now cost $5000 to unlock (was $10000)
[/list]
[b]Loans:[/b]
[list]
[*] Credit score will increase faster, making larger loans accessible earlier
[/list]
Besides balance changes we also spent some time polishing the game, fixing small bugs and inconsistencies, updating UI and overall visual look of the game. We've also been working on some minor performance optimizations.