A modern revisitation of the 80s arcades. Use your Razerwire to cut through waves of nanobugs with a rogue-like inspired progression.
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31950538/b8c43eff184b91de723d2005800c18b304a4d141.png[/img]
Update 1.03
[list]
[*][b]Leaderboards visible in game from the Main Menu! [/b]
[*]Increased the power of Tiers 1,2 and 3 of the Antimatter powerup (Now 4,8 and 16 shots while before it was 2,4 and 8 shots)
[*]Increased the power of Tiers 1,2 and 3 of the Nanomissiles powerup (Now 2,3 and 7 missiles while before it was 1,2 and 3 missiles)
[*]Anabolishields provides immunity to Mines explosion
[*]Increased the loading time for Tiers 1,2 and 3 of the Powerwave (Now 6/5/4 seconds)
[/list]
Barely 2 weeks from release, already 3rd update and a major one at that? Well yes! Why?
Because release gave me access to a wider and more varied set of players, and therefore I could gather more feedback and get better ideas for the game.
The "in-game" part of the update aimed at balancing out some powerups, decreasing a bit the power of the Powerwave and making the other powerups sexier and stronger also at their base tiers.
The second side of the update is on UIs and usability. I did add a very short explaination panel on the first match for a profile, in order to show the very basics of gameplay, and above all, I finally got the leaderboards in game.
Now you can keep a constant eye on the competition without leaving the game. As a last thingy, if you enjoy the game, please leave a review, they're vital for RWNW to get some visibility on Steam!
Cheers and thanks guys!
Emiliano, @DokHgn