Major update 1.03!

Razerwire:Nanowars

A modern revisitation of the 80s arcades. Use your Razerwire to cut through waves of nanobugs with a rogue-like inspired progression.

[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31950538/b8c43eff184b91de723d2005800c18b304a4d141.png[/img] Update 1.03 [list] [*][b]Leaderboards visible in game from the Main Menu! [/b] [*]Increased the power of Tiers 1,2 and 3 of the Antimatter powerup (Now 4,8 and 16 shots while before it was 2,4 and 8 shots) [*]Increased the power of Tiers 1,2 and 3 of the Nanomissiles powerup (Now 2,3 and 7 missiles while before it was 1,2 and 3 missiles) [*]Anabolishields provides immunity to Mines explosion [*]Increased the loading time for Tiers 1,2 and 3 of the Powerwave (Now 6/5/4 seconds) [/list] Barely 2 weeks from release, already 3rd update and a major one at that? Well yes! Why? Because release gave me access to a wider and more varied set of players, and therefore I could gather more feedback and get better ideas for the game. The "in-game" part of the update aimed at balancing out some powerups, decreasing a bit the power of the Powerwave and making the other powerups sexier and stronger also at their base tiers. The second side of the update is on UIs and usability. I did add a very short explaination panel on the first match for a profile, in order to show the very basics of gameplay, and above all, I finally got the leaderboards in game. Now you can keep a constant eye on the competition without leaving the game. As a last thingy, if you enjoy the game, please leave a review, they're vital for RWNW to get some visibility on Steam! Cheers and thanks guys! Emiliano, @DokHgn