A modern revisitation of the 80s arcades. Use your Razerwire to cut through waves of nanobugs with a rogue-like inspired progression.
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31950538/b8c43eff184b91de723d2005800c18b304a4d141.png[/img]
Updates 1.01+1.02
[list]
[*]Decreased by 1 second the jammed Wiredrive duration.
[*]Increased the score value of low tier enemies.
[*]Increased by 2 the number of base enemies per wave.
[*]Shortened the progress of appearance of stronger enemies.
[*]Slightly reduced maximum waiting time for powerups.
[*]Anabolishield now provides immunity from scrambling bullets and has slightly increased duration.
[/list]
[b]Hello Razerwireres![/b]
It should not come as a surprise that less than 48 hours after the steam release I am already pushing the first update.
RWNW™ went through quite a lot of beta testing for such a small game, but I was sure that more and new feedback would have popped up upon release. Wider community, new gamers, new ideas and new opinions.
What I basically did here up until now, listening to the new community on Steam, is to shorten up the first phase of the game. Several players deemed the first 4-5 minutes of the game to be a bit too slow and too punitive (specially in the duration of the jammed WireDrive).
One additional small fix has been the adding of a feature to the anabolishield powerup, otherwise considered to be the weakest one. The pimped up shield now also makes the WireDrive immune from scrambling when active and lasts longer.
Enjoy and see you soon on the leaderboards!
Cheers,
Emiliano, @DokHgn