Machina Monday #5

Voids Vigil

Blast through robotic hordes in this arena auto-battler rogue-lite Brotato-like. Use auto-firing weapons and drones, timely dashes and special abilities to reach the Void where a final Conservator awaits convergence. Spend your Cogs wisely within the varied shops to create unique builds!

Welcome back Voidseekers to another Machina update! 3 new classes have been added along with the usual achievements... - Monster Hunter: Who hunts for mega bots. - Bunker Buster: For boomy good times. - Orbilas Kindle: Whose protected by orbitals. Mega upgraded versions of the Driluim, Boboom, and Sentrion enemies have been added. Mega enemies can now also spawn in any element sector, the chance being based on the run Difficulty. A new elite enemy has been added called a Gyron who swings around balls of pain that also block your bullets. Unlike regular enemies they can periodically spawn in addition to the usual spawns depending on the Difficulty. Some changes to the Campaign Reconnexus game mode... - The Shops now work more like in Rogue Convergence so it will keep track of the empty item slots when you buy an item and only re-fill them when you buy a Re-Roll. - The level scaling (eg enemy health/upgrades/damage) now take into account the level Element so for example Emeralt levels now have a higher base difficulty than Argon (previously it was just based on how many levels you beat). - The level's Special can now have the usual Rogue Convergence sector events (eg Manufactorium Zone). In Rogue Convergence 2 new sector special rooms have been added... - Beacon: This has 2 variants which can be hacked to lure either a Mega Enemy or a Mine Barge. - Treasure Chest: Offers a free Passive Item to choose from. In Survival Function there's now a chance of a Magical Trove spawning instead of a normal Treasure Trove, which when opened allows you to choose which type of shop items it will offer. Also... 4 new Weapons: Busted Radiatron, Spring Harpoon, Gravitonne Gun, Ceremonial Mace 4 new Weapon Traits: Emission, Snag, Demi, Augment 5 new Passive Items: Exotic Plates, Enormous Eyeball, Inflamous Sphere, Pressurised Pump, Carbonised Steel 4 new Abilities: Ghosts In The Machine, All Eyes, Fortuity Abilitous, Chronos Relapse 1 new Hat: Gyron Some misc changes... - Game Over screen: It will now say which enemy killed you. - Rogue Convergence: The end boss Survival Beacon will now spawn if you have beaten the Difficulties with any class (previously you had to beat them with the current class). - Survival Function: The Traitum Trove now spawns more consistently. - Survival Function: Special and Class related Treasure Troves will now say their special name when you're hacking it. - Survival Function: In Pandorum Difficulty the chance of a random Trove type has been increased. - Elementalist shop: The Element stats preview will now show if you have an Element Core or Element Chamber for that stat. - Elementless Weapons now have the same chance of appearing irrespective of Difficulty (previously they had a much higher chance of appearing in low Difficulties over high Difficulties). - Miasmal Wobble weapon: Their projectiles now create small explosions when destroyed. - Element Chamber item: The stat bonus is now increased to +50% but only if the weapon is not the same element as the Chamber (to encourage using different element weapon). - Tome of True Diagrams item: The bonus damage now also applies to Mega Enemies. - Decypher Key item: This now boosts your Hacking Speed by +100% (instead of instantly hacking them). - Buzz Droids ability: Their damage is now boosted based on the current level. And bug fixes... - Campaign Reconnexus: Playing a non-grey level then going back to the grey level would make it a non-preparatory level. - Voidworld Challenges: The trial effect that randomises your Drones could cause a crash. - Element Deposit special room: Hacking it wasn't immediately updating your Body stats. - Weapons that were sold with a different Element from their default were still using the default when working out the Element stat boost. - Dreg Grenadier weapon: By default it was using the Rocket Launcher explosion size (instead of the smaller one). - Mega Enemies weren't fleeing if they were suffering from the Flee status effect. - Mega Enemies that were fleeing when the exit portal was active could still enter the screen. - Some of the enemy death effect sprites would show the wrong element colour when fading out. Enjoy! :]