Lost Marbles is a fast pace physics-based rolling platformer. The game includes 3 game modes; Time Trials, Gem Arenas and Arcade Playlists. The game is broken into 5 difficulties, so no matter your style of gaming, there will always be something to play, and every level has a global scoreboard.
Hey again!
It's been a little while since our last Lost Marbles content update, and so I figured it was time to drop a few more of the finished levels that are lined up and ready to go! Along side these levels, I have been working bringing back an old game mode; Scavenger hunt! But this time, with an interesting twist. Also, its almost Halloween, and unlike last year, I have actually made this years marble skin! :D
Lets dive in!
[h2]New Levels[/h2]
In this drop we have 5 new levels; 2 main game levels and 3 legacy levels. My reason for working on legacy levels the past couple of weeks will become apparent, but I'm not ready to spill the beans just yet.
[b]Steeplechase[/b] [i]- Time Trial[/i]
This will likely be one of the final easy levels I make for the main game, since I'm pretty happy now with the number there are, and so will be focusing on harder levels going forward. Steeplechase has you navigating a number of steeplechase jumps, only instead of wood, you will be jumping over deadly laser beams! Each section will offer an easy and a hard jump, with the latter likely being the slightly faster route... On top of this, you will have to navigate some tricky sections of ice!
[img]{STEAM_CLAN_IMAGE}/42453062/d6f9c4d988f0ebd2c629c3b25484932b7e5fbad8.png[/img]
[b]Deflection[/b] [i]- Time Trial[/i]
Deflection is based on a very old level of the same name from the 2018 era of Lost Marbles, and originally started as a remake of that very level. The level ended up so different I figured why not extend the level and introduce it as a main game level. In this linear time trial level, you will be expected to skilfully bounce across bounce pads, avoiding the bumpers and collecting the gems along the way!
[img]{STEAM_CLAN_IMAGE}/42453062/d991c9b10a832f9eeed87135af8e901e17d9384a.png[/img]
[b]Spires[/b] [i]- Time Trial[/i]
This legacy level dates back to 2017 before the game was even uploaded to Steam. Ironically originally called "Powerup Playground", the level consists of only super jump powerups, though there are 3 of them. Use these to collect the 3 gems atop the 3 towers on the map.
[img]{STEAM_CLAN_IMAGE}/42453062/409f7074164e2feb903921739e4bea0b3c2dbb3e.png[/img]
[b]High Jump[/b] [i]- Time Trial[/i]
This is the level I alluded to earlier when talking about "Deflection". It was originally designed in the 2017-2018 period of Lost Marbles, and after my original attempt at a spiritual recreation of the level turning into a new main game level, I decided to attempt a more literal remake. Of course the level still comes with the current style of Lost Marbles levels, but the path you take is a near 1:1 recreation of the original, as with most Legacy levels. The level is fairly short, but can be a little tricky and requires a decent level of knowledge on games physics.
[img]{STEAM_CLAN_IMAGE}/42453062/cb6d745d73e1565574718c62d97bf90407ac8ca5.png[/img]
[b]Marble Skies[/b] [i]- Time Trial[/i]
There's a lot of history in this level; too much to tell here. The level was originally designed by the developer of Marble Skies as a community level in the game. I enjoyed the simplicity of the design so I recreated it to mess around with in my own game during early development. The design eventually evolved into what is now "Sky Run" in Lost Marbles. If you are playing Lost Marbles, there's a good chance you have already also played Marble Skies, but if you haven't, you should check it out, its another cool marble game!
[img]{STEAM_CLAN_IMAGE}/42453062/7d7e690c998dfbad31de3b8778f6b3d6f23a3043.png[/img]
[h2]Modified Levels[/h2]
On top of these new levels, two of the existing levels have been modernised and brought up to date with the current aesthetic of the game. These levels are the main game level "Round Trip", and the legacy level "Bouncer".
[img]{STEAM_CLAN_IMAGE}/42453062/0d0b3d71d9bd7a376d5bde08ac3fa64cdd141964.png[/img]
[h2]Scavenge Hunt[/h2]
For those of you that have been around for a while, you will probably remember the Scavenger Hunt mode that used to exist in the game. I have recently been doing a complete overhaul of the game mode, and although it is not included in this update, it is very close to being finished. I am hoping to have that update out to you guys in November, and will fully discuss the features in that updates post. I guess this little section can count as a teaser for the future update... :)
[h2]Halloween![/h2]
Playing the game any time between the 21st of October and the 11th November will reward you with the 2024 Halloween skin in game, so what are you waiting for?! Go grab it now!!
[h2]Additional Changes[/h2]
[list]
[*] Level select UI now shows an icon for levels that include some form of associated challenge or collectible
[*] The medal image has been changed - This is subject to change again once I find something I'm 100% happy with
[*] Gem Arena HUD now shows the current seed number, along with an identifier for when a random seed is being used
[*] The popup visuals for unlocking a checkpoint and viewing tutorial hints has been updated
[*] Various medal requirements have been updated
[*] The number of gems required to unlock the "Rainbow Rush" Remix level has been reduced from 13,337 to 5,000
[*] The amount of cumulative Gem Arena score required to unlock the "Gold Rush" Remix level has been reduced from 100,000 to 50,000
[*] The "Classic Goals" achievement can now be unlocked using a manual seed Gem Arena run
[*] "The First Of Many" achievement can now be unlocked
[*] "Jeweller" achievement can now be unlocked
[*] "A Girls Best Friend" achievement has been updated with a more informative description (but still cannot be unlocked yet)
[*] The achievement "That's Illegal" has been added for finding an undocumented marble skin
[*] The unlock requirements for the "Spelunking All Over" achievement has been changed
[/list]
[h2]Game Fixes[/h2]
[list]
[*] The Level Rush total ratings leaderboard now uses the correct table header
[*] "Mobile Sprawl Unit" Remix level now unlocks correctly - Replaying any Gem Arena level will unlock this if you meet the requirements
[*] "Minute Madness" achievement will not unlock correctly
[*] "Graduation Day" achievement will now unlock correctly
[/list]
[h2]Additional v0.3.123 fixes/changes[/h2]
[list]
[*] Fixed issue with "Slick Performance" Remix level not loading
[*] Fixed gap in the "Steeplechase" level geometry
[*] Corrected some gem spawn values in "Sprawling"
[*] Adjusted a number of medal score requirements
[*] Changed the shape of the gem find markers
[*] Corrected "Minute Madness" achievement description
[/list]