Customisation Update - Part 1

Lost Marbles

Lost Marbles is a fast pace physics-based rolling platformer. The game includes 3 game modes; Time Trials, Gem Arenas and Arcade Playlists. The game is broken into 5 difficulties, so no matter your style of gaming, there will always be something to play, and every level has a global scoreboard.

I'm sure most people nowadays will agree with me when I say that customisation in video games is a fairly big deal, and anyone who has played Lost Marbles before this update will knows that the game certainly did not hit the mark in terms of what is expected of modern day customisation. This update aims to rectify this issue with a number of improvements to the game, and as the title of this post implies, this is the first of a number of updates aimed at customisation. Oh and for anyone wondering, I'm English, so please don't tell me I'm spelling 'customisation' wrong... ;) [h3]Customisation Menu Overhaul[/h3] The first major change is the customisation menu found in the player profile section of the main menu. This is where you choose you marble skin, and for the longest time it was just a quick UI menu that was whipped up in an hour or so... The new design is a complete overhaul, and includes a number of improvements over the old menu. [list] [*] Skins are now sorted into groups, with most skins now having multiple variations that can be cycled through [*] The skin display now features a small diorama that accurately depicts the skin being displayed with correct lighting [*] A more polished look [/list] The list is fairly small, but I hope the changes speak for themselves. With this being the first attempt at the new menu, it is very likely to evolve over the coming updates to further refine and polish the look and feel. [h3]More Skins![/h3] That's right, the update also brings with it a slew of new marble designs, with a number of variations for each, as well as a number of new variations for old marble designs. Before today there was a measly 12 marbles to choose from, but this update takes that number to a whopping 29! On top of this, the update has finally introduced unlockable marble skins. These will be featured in the marble selection menu, with a description of what is required to unlock them, as well as a progress percentage when applicable. I hope it goes without saying, but this is not the final selection of marbles, so expect more to be added as and when they are ready. [h3]Additional patch notes[/h3] A list of other small updates and fixes: [list] [*] Bounce pads no longer show the 'Mind Block' surface type on the HUD [*] A small backstop has been added to 'Surface Tension' in order to hopefully prevent players overshooting the final bounce pad jump [*] An additional hazard strip has been added 'charge' that will hopefully help to guide players through the level better [*] The empty tutorial hint on 'Gimmie The Loot' has been removed [*] The Arcade level select menu now correctly shows the title 'Arcade' as opposed to 'Legacy' [/list] And finally, the demo has received some minor changes: [list] [*] The demo can now access the 'Extra Modes' menu, as well as the game modes contained within (Remix and Legacy) [*] Any levels not available in the demo will show as locked in level lists [*] A small message has been added to the main menu screen to remind players that the game is available for purchase if they wish to support the game and access all content [*] Removed the level 'A Bridge Too Far' - Feedback from a number of people playing the demo was that it was too long, and it gave away too much content [/list]