Lords of the Fallen devs backpedal and change one of its most controversial mechanics

Lords Of The Fallen™ 2014

Plunge into a dark fantasy Action-RPG, harnessing powerful magic alongside a satisfying combat system. When the tyrannical god, Adyr, invades the human realm seeking vengeance for his imprisonment, humanity calls upon an unlikely defender… a convicted sinner named Harkyn.

Things clearly move very quickly in the world of game development, and that's especially true in the case of Lords of the Fallen. Just days after the developer addressed a major point of criticism, saying it will remain as it is, things have already started to change.

Starting with patch 1.1.224, which went live today.

One of the more contentious aspects of Lords of the Fallen has been enemy density, and their seemingly limitless ability to continue chasing the player for the entirety of a level. I criticised both of those design decisions in our Lords of the Fallen review, and they've come up in many other reviews.

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