Rusted Moss is a twin-stick shooter metroidvania where you sling around the map with your grapple, blasting your way through witches and rusted machine monstrosities alike. This wasteland once harboring mankind has since fallen, and Fae long forgotten now knock on humanity's door...
Have you played any of the player-made levels for Rusted Moss? We had a lot fun checking some of them out over the weekend. (We were unfortunately not able to play ALL the levels so it is very possible we might have left some excellent ones out of this list.)
Here's some that we recommend in no particular order:
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3000716803&searchtext==][h1][b]SPEED TUNNEL
[/b][/h1][/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3000716803&searchtext=][b]LINK TO LEVEL[/b][/url]
[table]
[tr]
[td]Difficulty[/td]
[td]2.5/10[/td]
[/tr]
[tr]
[td]Upgrades[/td]
[td]All Upgrades[/td]
[/tr]
[tr]
[td]Guns[/td]
[td]All Guns[/td]
[/tr]
[/table]
I think it is no surprise to anybody that having a level editor in the game will result in players making the most brutal painful levels you can imagine.
We felt SPEED TUNNEL is one of the few exceptions to that rule and we really enjoyed its take on custom levels.
As the name suggests, the level itself is a long tunnel and the challenge comes from trying to get to the end of the tunnel as fast as you can. It's a nice change of pace to have a level where the challenge is more about breezy moment rather than precise platforming.
Fax got: 10.79 seconds! What time can you get?
[hr][/hr]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2963324265&searchtext=][h1][b]HOPS
[/b][/h1][/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2963324265&searchtext=][b]LINK TO LEVEL[/b][/url]
[table]
[tr]
[td]Difficulty[/td]
[td]2/10[/td]
[/tr]
[tr]
[td]Upgrades[/td]
[td] - [/td]
[/tr]
[tr]
[td]Guns[/td]
[td]Rail[/td]
[/tr]
[/table]
And speaking of levels that are approached creatively...
HOPS is another that encourages speed rather than navigation of perilous terrain and brutally hard platforming, We found the stage very fun and clean.
It's also deceptively easy. While it isn't hard to get through the level, it is hard to do it [i]fast[/i].
The[u] real challenge[/u] is getting below 15 seconds.
The mapmaker has a video of himself doing this challenge and makes some impressive platforming look so easy.
[url=https://www.youtube.com/watch?v=uq3S2fMLqNs]Check out the video here (or on the level's workshop page.)[/url]
We were very impressed with Hop's design as some of the hardest levels to make are those that might be easy to complete but take much longer to master.
[hr][/hr]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3015985025&searchtext=][h1][b]WEAPON SWITCHING[/b][/h1][/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3015985025&searchtext=][b]LINK TO LEVEL[/b][/url]
[table]
[tr]
[td]Difficulty[/td]
[td]7/10[/td]
[/tr]
[tr]
[td]Upgrades[/td]
[td] - [/td]
[/tr]
[tr]
[td]Guns[/td]
[td]Rail, Rocket, Shotgun[/td]
[/tr]
[/table]
Another thing we particularly enjoyed when playing custom levels is when we learn some new synergies we weren't even aware of when making the game.
WEAPON SWITCHING explored a mechanic that showed the synergy behind the jump crystals and shotgun that we did not know about.
[hr][/hr]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2968527823&searchtext=][h1][b]LEDGER
[/b][/h1][/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2968527823&searchtext=][b]LINK TO LEVEL[/b][/url]
[table]
[tr]
[td]Difficulty[/td]
[td]2/10[/td]
[/tr]
[tr]
[td]Upgrades[/td]
[td] - [/td]
[/tr]
[tr]
[td]Guns[/td]
[td]Rail, Rocket[/td]
[/tr]
[/table]
LEDGER on the other hand features a mechanic that we did know about but many players either do not know about it or thought it was a bug.
To be honest, it did come up as a bug in QA but we thought it was really funny and decided to leave it in. We even added in a visual effect to make it more "official".
[hr][/hr]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2961883768&searchtext=][h1][b]YOU ARE A PIRATE
[/b][/h1][/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2961883768&searchtext=][b]LINK TO LEVEL[/b][/url]
[table]
[tr]
[td]Difficulty[/td]
[td]4/10[/td]
[/tr]
[tr]
[td]Upgrades[/td]
[td]Charge jump[/td]
[/tr]
[tr]
[td]Guns[/td]
[td]Rail[/td]
[/tr]
[/table]
And speaking of other things that started off as bugs, this level shows an interesting mechanic that was initially a result of bad programming.
Though it was unintentional, we found out about it during our demo and designed later levels to have shortcuts that revolved around it as we thought it was quite cool.
Fun use of a “secret” Rusted Moss mechanic that allows for creative level design and challenges.
[hr][/hr]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2989072201&searchtext=][h1][b]SLINGSHOT
[/b][/h1][/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2989072201&searchtext=][b]LINK TO LEVEL[/b][/url]
[table]
[tr]
[td]Difficulty[/td]
[td]10/10[/td]
[/tr]
[tr]
[td]Upgrades[/td]
[td] - [/td]
[/tr]
[tr]
[td]Guns[/td]
[td]Rail[/td]
[/tr]
[/table]
And now, this is the level that we found the hardest (because we were not able to complete it).... we think we were not able to do the very last part of it so we'll recommend it to as far as we got to!
It was really fun, very smart, and well-made. The tech it features is the horizontal slingshot you can do with the grapple. It was really neat to see that be the main gimmick in the level. Throughout playing it, we wondered how good at the game the creator. The level design really seemed like it was made by someone with a very good grasp of the game's mechanics.
[hr][/hr]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3014996662&searchtext=][h1][b]TOWER OF MOSS[/b][/h1][/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3014996662&searchtext=][b]LINK TO LEVEL[/b][/url]
[table]
[tr]
[td]Difficulty[/td]
[td]7.5/10[/td]
[/tr]
[tr]
[td]Upgrades[/td]
[td]- [/td]
[/tr]
[tr]
[td]Guns[/td]
[td]Rail, Pistol[/td]
[/tr]
[/table]
TOWER OF MOSS is one of the player made levels that is deeper in difficulty. It's a pretty map that requires some puzzley thinking to proceed.
Though it starts off mellow, there's a jump in difficulty and it is quite punishing with respawn points so a little mistake can set you back pretty far.
It is a really fun map with shows how fun precise ledge jumps can be. There's just something so satisfying about them...
If it is something you enjoy, you should also check out the player's other maps that feature this kind of ledge jumping.
Something to check out for those interested in pushing their limits!
[hr][/hr]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3013956302&searchtext=][h1][b]AT's [rainbow]fUnfair [/rainbow][/b][/h1][/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3013956302&searchtext=][b]LINK TO LEVEL[/b][/url]
[table]
[tr]
[td]Difficulty[/td]
[td]5/10[/td]
[/tr]
[tr]
[td]Upgrades[/td]
[td]Grapple pull[/td]
[/tr]
[tr]
[td]Guns[/td]
[td]Rocket and rifle[/td]
[/tr]
[/table]
This was a really unusual level.
This was a really funny level with some creative level design. We had a great time playing it and lots of laughs were had.
Can't spell funfair without "unfair". ;)
[hr][/hr]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3010457348&searchtext=][h1][b]SENTINEL SHITTY ASS MAP[/b][/h1][/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3010457348&searchtext=][b]LINK TO LEVEL[/b][/url]
[table]
[tr]
[td]Difficulty[/td]
[td]3/10 - 5.5/10[/td]
[/tr]
[tr]
[td]Upgrades[/td]
[td] - [/td]
[/tr]
[tr]
[td]Guns[/td]
[td]Rail, Rocket, Shotgun[/td]
[/tr]
[/table]
Speaking of creative levels... this one had a really cool concept that we enjoyed. The puzzle jumps were also really interesting.
We'd recommend playing the level blind but also left a spoiler below for those that would rather get spoiled of its fun surprise.
[spoiler]Don’t be fooled by the first flag [/spoiler]
[hr][/hr]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3006536375&searchtext=][h1][b]AT's PROCESS
[/b][/h1][/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3006536375&searchtext=][b]LINK TO LEVEL[/b][/url]
[table]
[tr]
[td]Difficulty[/td]
[td]3.5/10[/td]
[/tr]
[tr]
[td]Upgrades[/td]
[td]Charge Jump, grapple pull[/td]
[/tr]
[tr]
[td]Guns[/td]
[td]Rocket Launcher[/td]
[/tr]
[/table]
Straight up just a really fun map to move around in!
A lot of the jumps are very comfortable with the timing and range. Not really about precise jumps but more a smooth flow and chaining jumps that are just so very satisfying.
Map with some great flow - some jumps carried over to other rooms quite smoothly.
Good map to chill out on. The use of room transitions being more vertical is also interesting.
[hr][/hr]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2992825597&searchtext=][h1][b]FLICK BREAKER
[/b][/h1][/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2992825597&searchtext=][b]LINK TO LEVEL[/b][/url]
[table]
[tr]
[td]Difficulty[/td]
[td]7.5/10[/td]
[/tr]
[tr]
[td]Upgrades[/td]
[td]Charge jump, Grapple Pull[/td]
[/tr]
[tr]
[td]Guns[/td]
[td]Rail[/td]
[/tr]
[/table]
A map to be patient on. It is very chewy and explores a lot of Rusted Moss' depth of movement. It's fun and quite open-ended with mobility options and level design.
It's always fun to try something that has more than one solution or approach to it.
[hr][/hr]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2965173011&searchtext=][h1][b]GRENADE THROW!!
[/b][/h1][/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2965173011&searchtext=][b]LINK TO LEVEL[/b][/url]
[table]
[tr]
[td]Difficulty[/td]
[td]1/10[/td]
[/tr]
[tr]
[td]Upgrades[/td]
[td] - [/td]
[/tr]
[tr]
[td]Guns[/td]
[td]Rail[/td]
[/tr]
[/table]
This was the only map we played where the grenade was the main star. It is a fun, short, and relaxing level that lets you experiment with the trajectory of the grenade.
It's also the only map we played that didn't really focus on the platforming and is essentially more of a shooting range (or grenade range I guess!).
[hr][/hr]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2963141844&searchtext=][h1][b]ROCKET JUMP WALTZ
[/b][/h1][/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2963141844&searchtext=][b]LINK TO LEVEL[/b][/url]
[table]
[tr]
[td]Difficulty[/td]
[td]5/10[/td]
[/tr]
[tr]
[td]Upgrades[/td]
[td]Charge jump[/td]
[/tr]
[tr]
[td]Guns[/td]
[td]Rail, rocket[/td]
[/tr]
[/table]
A level that focuses a great deal on the intricacies of rocket jumping.
It also included this mid-air rocket jump trick where after awhile the rocket detonates and lets you jump without a floor. This kind of subtlety and focus on rocket jumping isn't something you see a lot of in the main game.
If you enjoy this level, definitely check out the level creator's other works like "LOVE IS SO FALL" - a creative level that requires the use of a precise grenade throw.
[hr][/hr]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2960832591&searchtext=][h1][b]PLATFORM TRAINING COURSE
[/b][/h1][/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2960832591&searchtext=][b]LINK TO LEVEL[/b][/url]
[table]
[tr]
[td]Difficulty[/td]
[td]1.5/10[/td]
[/tr]
[tr]
[td]Upgrades[/td]
[td]Charge jump, grapple pull[/td]
[/tr]
[tr]
[td]Guns[/td]
[td]Rail, rocket[/td]
[/tr]
[/table]
Finally, this is a fun level that is a nice starting stage.
Fun open-ended level. Nice relaxing contrast to the punishing ones.
Good starting stage to try out the different mechanics of Rusted Moss.
[hr][/hr]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2965435319&searchtext=][h1][b]ROCKET JUMP AND SHOTGUN CLIMB[/b][/h1][/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2965435319&searchtext=][b]LINK TO LEVEL[/b][/url]
This level isn't actually made by a player.
But decided to mention this here for those unaware!
Faxdoc (our main dev) actually made this one herself. It's a painful finger exercise that utilises rocket and shotgun jumps. No grappling!
[hr][/hr]
If you didn't already know, the next major update for Rusted Moss is going to be.... a level editor update! (Check out what our last major update was [url=https://store.steampowered.com/news/app/1772830/view/3646275572471757881?l=english]HERE[/url].)
So we are looking forward to seeing what new levels players come up with!!
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