New Update: Redesigned boss fight (SPOILERS!!)

Rusted Moss

Rusted Moss is a twin-stick shooter metroidvania where you sling around the map with your grapple, blasting your way through witches and rusted machine monstrosities alike. This wasteland once harboring mankind has since fallen, and Fae long forgotten now knock on humanity's door...

This patch contains a completely reworked boss fight. Details in the spoiler section. Bug fixes: Removed slopes from some rooms in bonus content as they were causing collision problems for enemies. [spoiler] [list] [*] Reworked boss: Robin, the Beloved Child (aka Puck) [*] Ending D speedrun mode achievement has 2 minutes added to the timer to accommodate the updated fight [*] Previous Robin fight is available in the boss rush room [*] New Robin fight has empowered mode in the boss rush room [/list] The final boss of Ending D was something we felt we weren't 100% happy with. Due to the way Rusted Moss is coded, there were a lot of limits on what we could do. While the boss fight did end up being unique, we also had the impression it was a bit out of place due to it asking the players to use new movement/skills that previous parts of the game didn't really require. We also wanted a more organic and flowing use of the grappling hook but the fight itself is on the claustrophobic side due to the size of the room and copious bullets. With the major update out of the way and Rusted Moss development basically being slowed all the way down to just bug fixes, we decided we had the bandwidth to try rework the fight a little and take another look at it. There were still limits as to what we could achieve... The idea of having an infinite grapple and going through a crazy chase sequence was one of the concepts we were not able to do. We were also wondering whether to post this patch earlier in August but seeing that Rusted Moss ended up being [url=https://youtu.be/TyNs2mwLPeo?si=Avt7tKkv37n7rFf0]one of the games run for RTA in Japan[/url] made us hold back on it. Sure, the speedrunner was probably using a stable version of the game but it would have been kinda funny to see them reach the Ending D boss and it ended up being a completely different fight to what they practised.[/spoiler] [h1]PLAYISM[/h1] [url=https://playism.com/en/]Visit the PLAYISM Website[/url] [url=https://store.steampowered.com/franchise/Playism]PLAYISM Publisher Page[/url] [url=https://twitter.com/playismEN]Follow us on Twitter[/url] [url=https://www.facebook.com/PLAYISM/]Follow us on Facebook[/url] [url=discord.gg/pBKJG5PsVp]Join our Discord[/url]