Logistics Update #1 Released!

{Undefined}

A sandbox survival game, set on life-sized voxel planets with realistic physics with the possibility to shape your own building blocks. From your custom made furniture, walls to vehicle parts. You shape the blocks which can then be used to build buildings, spacecraft and aircraft.

We just released another major update, the "Logistics Update #1"! First of all, join our [url=discord.com/invite/AJJnxHz9N9]discord[/url] now to prove the earth is not flat! Did you join? Alright, good, let's continue! This update introduces a lot of things to make [b]transporting, sorting and storing[/b] items a lot easier! We added item transport pipes (gas and fluid pipes will come later!), pipe sorters, pipe crossings, blacklists/whitelists for all that, new UI, new chests and to supplement all this, inventory space is now limited and each inventory only holds a specific amount of weight! For your custom created blocks the weight they can hold and the weight they have even depends on their size and material! We also fixed a lot of bugs and made the game more stable on top of that! See the full changelog below! [h3]So, what can i do with all that stuff?[/h3] You now can connect a lot of blocks (predefined and user created) to pipes and transport items through these pipes. You can also apply whitelists/blacklists to filter the items you want to transport. We also added a sorter block to allow you to sort items, to make a sorting facility for example. The possibilities are endless and it's another big step forward for the game to become what it should! Pipe placement is very free and you can make them any shape you want! [img]{STEAM_CLAN_IMAGE}/39941928/16f595984484acaf0fc0370e1cf344b3084566f2.jpg[/img] [h3]What about "user created blocks"?[/h3] Since you can design your own blocks in this game, including functional ones like chests and workbenches this update has a huge effect on these type of blocks! Your custom created blocks' weight will depend on the material you have used and on the size! Also the size of the inventory in these kind of blocks will depend on how big you have designed them! [img]{STEAM_CLAN_IMAGE}/39941928/bfb10d8df5fa9115aaef56a811c7a3898081fcc5.jpg[/img] [h3]What's next?[/h3] The next few updates will be some bug fixes again and some cleanup. Following that the next milestone will be some automation stuff like quarries, auto-farming, and auto-crafting! Stay tuned and join our [url=discord.com/invite/AJJnxHz9N9]Discord[/url] server to get the latest news and updates! Also take a look at our [url=https://trello.com/b/pRWzHr94/undefined-roadmap]roadmap[/url] to see what we're working on and what we have planned for the game! [img]{STEAM_CLAN_IMAGE}/39941928/b04a2cf06e87e44bafea6a73f2c2060d7de3b771.jpg[/img] [h3]Changelog:[/h3] - {ADDED} item pipes. Allows you to transport items. - {ADDED} blacklists/Whitelists for item pipes - {ADDED} pipe crossing (to connect multiple pipes together) - {ADDED} Logistics UI - {ADDED} Pipe content popup UI (to see pipe contents) - {ADDED} pipe connectors to various blocks to allow pipe connections - {ADDED} pipe sorter block - {ADDED} inventory weight limits - {ADDED} weight info to item tooltip - {ADDED} inventory space of custom made block depends on size of block - {ADDED} weight of custom blocks depends on their components and size - {ADDED} chest - {ADDED} possibility to throw whole stacks of items out of inventory (default SHIFT + R) - {ADDED} proper mesh for headlamp - {ADDED} content UI info for bag items - {IMPROVED} renamed storage custom block function to "chest" - {IMPROVED} inventory weight UI info - {IMPROVED} refactored some inventory code - {IMPROVED} some font sizes and ui elements - {IMPROVED} increased player max speed when weightless (in space) - {IMPROVED} code for moving at high velocities - {IMPROVED} removed inventory from blocks where it doesn't make sense (solar panel, power pack, etc..) - {FIXED} various (severe) bugs after loading savegames with vehicles in it, which even could have destroyed savegames! - {FIXED} when destroying a block which is connected to cables cables would be lost - {FIXED} cables are sometimes tricky to dismantle - {FIXED} player can not be controlled anymore when weightless and at max speed - {FIXED} some blocks' initial rotation off by 90 degrees (this can lead to these blocks being rotated by 90 degrees in your savegames) - {FIXED} power pack had crafting menu - {FIXED} you can make a cable connection on the same block the cable starts from - {FIXED} some smaller bugs and improved some internal code - {FIXED} bag item being sticking in face when holding - {FIXED} custom object rotation can be offset on vehicles for clients