LIV & Meta Partner To Bring LIV to the Meta Quest platform

LIV

All-in-one VR software for creators. Record mixed reality, transform into your favorite avatar, see chat inside your headset, and more.

[img]{STEAM_CLAN_IMAGE}/31327277/6bacafb3ccbdbeedcabf82c40c08a17ae2a5e048.png[/img] We're thrilled to announce that LIV has officially partnered with Meta to become the go-to PC capture solution for Meta Quest! ๐Ÿค This multi-year collaboration will bring LIV's cutting-edge mixed reality capture and virtual camera technology to developers publishing on the Meta Quest platform, and soon, to creators using Quest apps. You can read more about this partnership on our blog post [url=http://www.liv.tv/blog/liv-partners-with-meta-to-become-the-official-capture-solution-for-meta-quest]here[/url]! This partnership will roll out in phases, beginning with the release of the LIV SDK version 2.0 beta, which introduces support for Meta Quest Presence Platform features like hand tracking, passthrough, anchors, and scene understanding. Our primary goal is to enable the filming of mixed reality capture content in Meta Quest apps that leverage Presence Platform features, with an initial focus on trailer productions. If you're a production studio interested in getting onboarded with these tools, please reach out to us at [url=hi@liv.tv]hi@liv.tv[/url]. ๐ŸŽฌ [img]{STEAM_CLAN_IMAGE}/31327277/309345d1148bcbf7632fe142975c48678aefa390.gif[/img] [b]For Developers:[/b] [list] [*]The beta version of our new LIV SDK v2.0 beta for Unity-based apps, which supports Presence Platform features, is available NOW! ๐ŸŽ‰ [*]This SDK will allow you to capture high-quality video content using real and virtual cameras for your Quest-published apps in PC builds. [*]Later in 2024, we'll release a beta version of our SDK v2.0 for Unreal Engine. [*]The official full release of our SDK v2.0 for both Unity and Unreal is planned for Q4 2024. ๐Ÿ“… [*]To get started, log in or create an account on our developer portal ([url=http://dev.liv.tv]dev.liv.tv[/url]), set up your game's profile, explore the documentation, and watch the integration videos. Let us know when you've integrated, and we'll help test and showcase your game to creators! ๐Ÿ’ช [*]For more information, visit our landing page: [url=http://liv.tv/meta]http://liv.tv/meta[/url] [/list] [b]For Creators: [/b] [list] [*]Get ready to see more games supporting LIV in the near future. We've just signed integration agreements with Gorilla Tag by Another Axiom and Racket Club by Resolution Games to incorporate the full suite of LIV tools into their games! Stay tuned for more game announcements coming soon. ๐ŸŽฎ [*]We're working diligently to simplify the process of capturing authentic mixed reality content using a PC with an external camera in both immersive and mixed reality apps (passthrough) that utilize Meta Quest Presence Platform features. ๐ŸŽฅ [*]You can experiment with these new beta features right away! LIV for Mixed Reality apps is now available, enabling you to film in real locations and composite the footage in post-production. Please note that live compositing is not currently supported, and the process only works with post-production compositing at this time. Check out this gif from our recently filmed Racket Club and Richie's Plank Experience trailer to see an example: [/list] [img]{STEAM_CLAN_IMAGE}/31327277/3a56b1dcb9723e711ac1496370f582d8ebcd2961.gif[/img][img]{STEAM_CLAN_IMAGE}/31327277/89ff148ee8baf9ebbc49b6b14b492e8fc5e07865.gif[/img] [b]What's Next for Creators?[/b] We're also developing Quest-native tools that will allow you to capture content directly on the Quest headset without the need for a PC. Stay tuned for more updates on this exciting development! For those following our work on Project Spatial, we're focusing on enhancing rendering quality and performance, and we'll be inviting more creators to test the next build. If you'd like to stay up to date and help in future tests, join our Project Spatial Discord [url=https://discord.gg/HhrhfSrSR4]here[/url]. ๐Ÿ“ข [b]Other LIV App Updates:[/b] ๐Ÿ“ข [olist] [*] The public_beta_presence_platform branch is now live with the required changes to support SDK v2.0. ๐ŸŽ‰ [*] Under capture> manual mode, you can now find a new "Dump + Presence Platform" option. [*] The output tab now includes a "Hide background" option. [*] Fixed an issue with mixed reality stutter and repeated frames. [/olist] We're grateful for the opportunity to continue serving the VR community with Meta's support. This partnership will enable us to invest more resources into the LIV App on Steam and deliver even more powerful tools for capturing and sharing your VR experiences. ๐Ÿ’ช Stay tuned for more updates and exciting developments in the world of VR content creation! The LIV Team ๐Ÿ’š [img]{STEAM_CLAN_IMAGE}/31327277/2953e161a5cdf3f98f8ffca3ee31bc065dd997df.png[/img]