LIV 2.13.1 is now live!

LIV

All-in-one VR software for creators. Record mixed reality, transform into your favorite avatar, see chat inside your headset, and more.

LIV has officially partnered with Meta to become the go-to PC capture solution for Meta Quest! This multi-year collaboration will bring LIV's cutting-edge mixed reality capture and virtual camera technology to developers publishing on the Meta Quest platform, and soon, to creators using Quest apps. You can read more about this partnership on our earlier [url=https://www.liv.tv/blog/liv-partners-with-meta-to-become-the-official-capture-solution-for-meta-quest]blog post[/url]! [img]{STEAM_CLAN_IMAGE}/31327277/3a56b1dcb9723e711ac1496370f582d8ebcd2961.gif[/img] 2.13.1 includes some of the new features to support Meta Mixed Reality. With 2.13.1, [b]only Quest Games that have been specifically built to run on PC SteamVR are currently supported with Presence Platform[/b]. Typically, this means you're a Studio working directly with a Game developer to create Mixed Reality content with Passthrough support. You can review the [url=https://help.liv.tv/hc/en-us/articles/19321380722450-BETA-LIV-now-supports-Meta-Presence-Platform]help documents[/url] to see the current limitations. Recording Quest native games with LIV is not supported with this update. [u]Changelogs[/u] [b]2.13.0[/b] were updates to beta branch [b]public_beta_presence_platform[/b] • Under capture> manual mode, you can now find a new "Dump + Presence Platform" option • Fixed an issue with mixed reality stutter and repeated frames • The output tab now includes a "Hide background" option to hide objects in passthrough mode [img]{STEAM_CLAN_IMAGE}/31327277/7a83baeae65a4b4e7a22ba2788b84cb0b17b79f0.png[/img] [b]2.13.1[/b] brings the beta features to the main branch • Updates in 2.13.0 are now available in the main branch • The Quest MRC tools are fully deprecated by Meta and have been removed from the LIV App. • Fixed stuttering of the drone camera in avatar mode • Reworked the control scheme for the drone camera • Introduced a new option in the camera tab "Enable Meta Quest Camera Offset". This option, once enabled allows for correct placement of a camera defined by a SteamVR Tracker (Vive, Tundra, etc...) to be correctly represented within a game running under the Oculus runtime. It is disabled by default. This option must be manually enabled when using the LIV Compositor for capturing presence platform applications running on the Meta Quest PC runtime. If you're capturing a Steam game, this option should remain disabled. [img]{STEAM_CLAN_IMAGE}/31327277/806367005c104def7fc69d732532c5677854f167.png[/img]