Level Update 1

Greetings, gamers. We have some exciting news for you. The latest feature update for Endure or Perish is now available after a rigorous three-week development period. We appreciate your patience and support during this time, and we are sure that you will love the result of our hard work. The update brings many improvements and new content to the game, so don't miss it. Throughout the last few weeks of development, we have implemented various enhancements to enhance the quality of life. However, we would like to center this announcement on the key highlight of the update, which is the upgraded and brand new map. For those players who have been actively engaged in the game and are not yet prepared to embark on a new map, there is no need to feel discouraged. Your existing world will continue to function, albeit with the removal of certain features like enemy waves and aggressive animal mobs. Nevertheless, fundamental activities such as construction, crafting, inventory management, and the overall map structure will persist and remain fully accessible for gameplay. To start this announcement properly we'll focus first on the biggest most noticeable change a brand-new map. This update boasts a brand new map. There are certain things players will notice on loading a new game. [olist] [*]The new map is about twice as big as the original map providing more ground to explore and more options for base building [*]There are more POI's (Points of Interest) to explore [list] [*]This was a common request for the original map, there weren't that many places to explore and what places there were to explore the POI's were quite small. [*] There are now 4 POI's visible on the main map [img]{STEAM_CLAN_IMAGE}/44795469/609efc4c8d67712222bc6fd54be6d35fa8286110.png[/img] [img]{STEAM_CLAN_IMAGE}/44795469/1f4352fcb17233124c578d1d326157dead394e93.png[/img] [*] There are also 5 hidden aircraft crashes scattered around the map that has lootable chests scattered about the crash. Some are fairly easy to find others will be hidden [img]{STEAM_CLAN_IMAGE}/44795469/b86835fb0152c75166c8216f3457f314d758297b.png[/img] [/list] [*] The map also has new biomes [olist] [*]A mountain Biome which is visible on the main map in the middle of the map. This is where all the ore producing nodes will spawn [img]{STEAM_CLAN_IMAGE}/44795469/3e95f2ea4d016cb9669b5bc7bd7452441d9bbfed.png[/img] [*] The map also has a large swamp biome on the bottom right of the main map as well as smaller swamps scattered around the map. This is where all the clay and sand producing notes will be spawn [img]{STEAM_CLAN_IMAGE}/44795469/fdf599b0376718eb6395956cd2ee1cb2c61f4cf4.png[/img] [/olist] [/olist] In addition to the new map we also made other improvements and additions to the game as well. [AI] We made some improvements to both the enemy/hostile animal AI tracking, as well as how peaceful animals spawn [list] [*]Improved Player Tracking [list] [*]In the old map the AI was a lot easier to elude [*]The improved AI makes eluding the AI much more difficult adding another layer of challenge and strategy to the game especially when exploring POI's where enemy's tend to congratulate. [/list] [*] Improved Peaceful Animal Spawning [list] [*]The Peaceful animal spawning system is now more uniform and balanced [/list] [/list] [Resource Gathering] We also made some improvements and changes to how resources spawn. [list] [*]We increased the distance that food plants such as cucumbers, corn, and watermelon plants spawn in relation to the player. [list] [*]Players will now have to plan trips to gather these resources when they begin to run low. [/list] [*] we also increased the distance that sticks and stones will naturally spawn in relation to the player. [list] [*]Meaning that the player will need to employ some strategy while gathering these early game resources [*] Due to the distance being increased with the stones and sticks we doubled how many sticks and stones will spawn as well. [/list] [/list] [Maps and Navigation] We also made some changes and improvement to the minimap as well as the main map [list] [*]Due to a new level being released we created a new main map that matches the terain and landscape of the new level. [*] We also introduced a new minimap. [list] [*]The new minimap will no longer display enemy markers but a sharp eye on the map will reveal not just enemies approaching but will also show animals, as well as hidden items that can't be seen from the ground. [/list] [*] Location marks will also now appear on the main map. [/list] [Inventory] We also fixed a few bugs that were found in the inventory during the testing phase of this update. We also added a way for players to drop items from the hot bar. Before players would need to drag the item from the hot bar into their inventory then drag and drop the item to the ground. [Player stats] [list] [*]We added fall damage to the player [*] players will now need to be cautious when jumping off of items and places to avoid injury. [img]{STEAM_CLAN_IMAGE}/44795469/cbed01dfb819a1066362dac0bc15d552352410de.gif[/img] [/list] [Build System] We also added a couple of new items to the game that players can build to enhance game play. [list] [*]Added a dead fall trap to provide an alternate source of meat. (NOTE: While the trap is free to reset, a future update will see a cost associated with resetting the trap) [img]{STEAM_CLAN_IMAGE}/44795469/eb5db56014596669045d81404c933b378e4ae8a4.png[/img] [*] We also added a new half wall to the game with its associated upgrades [img]{STEAM_CLAN_IMAGE}/44795469/3a1c76c7101b5826445149eab61050ede2a2db66.png[/img] [*] We also added a new roof corner piece to provide more options for roof layout and pattern [img]{STEAM_CLAN_IMAGE}/44795469/63b1617166eea8417c62eb367228fb38522eee9d.png[/img] [/list] [Crafting System] [list] [*]Fixed a bug in the sawmill that prevented the mill from working once its inventory had either filled up or been emptied. [*] Also increased the size of the sawmill inventory [/list] [Tutorial System] This update includes a new in game tutorial along with an option in the tutorial menu of the pause menu to disable the tutorial. [img]{STEAM_CLAN_IMAGE}/44795469/d468cf1d9651ddf9628c3e81ae983847fb676b33.png[/img] [Player Controls] [list] [*]Fixed a bug in which items that can be consumed such as food, when the entire stack is moved, one item is consumed during the movement of the stack. [*] Changed the use item key from [CTRL] to [Shift] [*] Updated the instructions in the player inventory [img]{STEAM_CLAN_IMAGE}/44795469/26871dc9e8c2915bf2bcd13ed4c9f79994dd9e68.png[/img] [/list] [UI] [list] [*] Improved the UI that gives players info on builds such as walls, foundations, ect [*] Before the builds are complete the UI will display the resources and hammer required to complete the build and quantity required. [img]{STEAM_CLAN_IMAGE}/44795469/05a4a8da5f781573d575c7848ee0491136307b25.png[/img] [/list] We again want to express our appreciation to our fans and am grateful for your support. While it did take a while to get this update out, we have many more ideas and updates that we are eager to work and push out to you guys, so expect to see many more additions to the game. To see this update in action purchase the game and play it now!!!