Launch Statement from the Devs

Bō: Path of the Teal Lotus

Flow gracefully through a colorful, hand-drawn 2.5D action platformer inspired by Japanese folklore. Engage in acrobatic aerial combat, unlock powerful mystical abilities, and explore an interconnected world of myth as you seek to unravel the mysteries of your origin.

Hello, Bōmmunity! We're coming up for a week since we launched "Bo: Path of the Teal Lotus" on all major platforms, and what a week it has been! We are overjoyed to see so many players experiencing the game for the first time. The entire team has loved watching your playthroughs, speedruns, and discussions both here and beyond. Your passion and love for the game truly shine through in all your feedback, and we are incredibly thankful for it. We've been diligently reading all the feedback across multiple platforms. We've been taking a step back to gather insights from a wide group of players to help us prioritize the main issues you're encountering. We now have a strong idea of the steps needed to make "Bo: Path of the Teal Lotus" the best it can be! While there were things we did right, there are definitely areas for improvement. We anticipated some bugs, (thank you to everyone who has reported those issues so far!) But fortunately, there have been fewer reports than anticipated. We're sorry to the players who have encountered bugs, we know this is frustrating, and we are working to squash them as soon as possible. Most of these issues should be ironed out quickly which allows us to focus on the feedback we've received about certain design choices and quality of life features that need our attention. We want to assure you that we are listening and actively working to enhance the game. Some of the improvements we are focusing on include: [list] [*] Adding cloud saves on Steam. [*] Balancing the in-game economy. [*] Smoothing out and optimizing the difficulty curve. [*] Improving quality of life features in the map system and beyond. [*] Enhancing performance across all platforms. [*] Reducing tedium and frustration in some side quests, late-game areas, and Boss fights (especially in the late game where we find it appropriate) [*] General bug fixing [/list] Please note that console ports will take longer to implement these updates as they need to go through additional certifications. The Steam build will always receive updates first. We are aiming to release the first patch on Steam from [b]early to mid August[/b]. Beyond that, we will continue to monitor all forums to ensure we address any further issues and make continual improvements. Thank you for your continued support and patience. We are committed to making "Bo: Path of the Teal Lotus" the best experience possible for everyone. Also we encourage players to comment below and let us know if there is anything else that you really feel passionately about including in updates moving forward. Much love, The Squid Shock Studios Team