Latest Updates & Patch Notes - November 30, 2020

Raiders! Forsaken Earth

Raiders! Forsaken Earth is a strategy/management game where you play as the leader of a merciless band of post-apocalyptic marauders. Build up your organization while extorting, kidnapping, and destroying the last remnants of civilization. The wasteland doesn't need another hero...

[img]{STEAM_CLAN_IMAGE}/35600581/cb259ac253f11a5692444c95fce52b9c8771acfa.png[/img] Numerous updates and changes have been made to the game, lots of them based on the fantastic feedback by the community. These are the updates of 1.1.7 - 1.2.1: [list] [*]Raider leader can now take up to three raiders as spouses (it's the wasteland after all). Each spouse provides a random stat bonus to the leader. [*]If your party is within a certain distance to your hideout or captured location, the location will detect this and you can now move resources and garrison to it (you no longer have to open the location with your party entering the tile) [*]Suicide vests cause only half damage to friendlies when triggered and full damage to enemies [*]Settlements replenish ammunition faster [*]Radio icon added to units with radios (garrison and formation screens) [*]Item mods now shown on extraction screen [*]Base garrison capacity without barracks increased by 5 (now 10 for locations and 15 for bases). [*]Blood Plumber is now one-time use instead of countdown [*]Additional description added to party accessories [*]Enemy raiders in hideout get levels boosted when vigilance levels increase [*]Shields lost to shield hook are re-equipped again after combat [*]Adjusted stat comparison of helmets, armor, and shields to reflect potential perk bonuses [*]Added claymore mine portrait to garrison screen [*]Attacking and defeating raider party no longer increases vigilance [*]Operation screens close after quick load [*]Fixed bug where capturing carpenter would sometimes cause buildings to no longer be built. [*]Fixed bug with settlements uprising even with merciful occupiers law in place [*]Fixed bug where more than one law can be selected when using quick save and quick load on the law screen [*]Fixed small bug with friendly units not using throw rocks when out of ammo [*]Fixed bug where Colossus and Headbanger perks were sometimes going away after combat [*]Fixed bug where player Bruticians were not healing friendlies during auto-combat [*]Fixed bug where AI was using Blood Plumber multiple times during combat [/list] More to come.